
Mage Encounters
Adds 15 Mox based Encounters to KCM with the vanilla Mox WizardsDetails
This Mod adds 15 Mage/Mox based Encounters.
What is added?
- 15 new Encounters for Act 1 and KCM, with scaling difficulty
How does it work?
- The Encounters are added to the normal Encounter Pool. That means that you will see vanilla Encounters and these 15 new Encounters.
- Encounters will slighty change the more you progress in the Run. The changes are mostly based around a harder encounter by replacing cards with stronger equivalents.
- Encounters are sorted by difficulty. Easier Encounters are encountered at the beginning of a run and harder Encounters at the end of a Run.
- New Encounter can occur in any vanilla region
Balance
- The Encounters are supposed to be vanilla like, but they might be a bit too weak(?) right now. Please give me Feedback on Discord (linked at the top right).
Pack Manager
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If you are using the Pack Manager mod, a Pack will appear in the Card Pack selection. You can enable/disable it to enable/disable the new Encounters.
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I found an Opossum!?!? Yeah, due to how Pack Manager works, I have to put a custom card in to the collectable cardpool. I choose to remove Opossum from the Vanilla cardpool and read it with the Mage Encounters. Not a pretty solution but this is better than not working at all!
1.0.1
- Fixed an issue with the Ruby/Orange Mox not displaying the correct backround