

Additions for the cruiser. all features are client-sided and have configs
(client-sided as in all features will work even if you're playing with other players that don't have this mod)








Toy car 1.01 - Music1 - plays radio 1, stops playing music (0.2s cooldown) 1.02 - Music2 - plays radio 2, stops playing music (0.2s cooldown) 1.03 - Music3 - plays radio 3, stops playing music (0.2s cooldown) 1.04 - Music4 - plays radio 4, stops playing music (0.2s cooldown) 1.05 - ExtremeStress - plays extreme stress audio and switches gear to park (0.2s cooldown, 5s duration), switches gear to reverse/drive 1.06 - SwitchGear - switches gear to park/reverse/drive 1.07 - PressSpace - plays jump or boost audio 1.08 - SetPlayerInCar - plays getting in cruiser audio 1.09 - Key - plays 1/3 key audio 1.10 - Collisions1 - plays 1/2 minimum collision audio, 30% chance to play 1/2 maximum collision audio or break windshield effect 1.11 - Collisions2 - plays 1/3 medium collision audio, 30% chance to play 1/2 maximum collision audio or break windshield effect 1.12 - FrontHood - opens the hood, 40% chance to play pour oil/pour turbo audio, closes the hood 1.13 - Rolling - plays wheels rolling on terrain audio, stops playing rolling audio (0.2s cooldown) 1.14 - LeftDoor - opens the left door, 5% chance to play getting in cruiser audio, closes the left door 1.15 - RightDoor - opens the right door, 5% chance to play getting in cruiser audio, closes the right door 1.16 - Spring - activates the ejector seat (1.7s cooldown) 1.17 - Windshield - turns on the windshield wipers, turns off the windshield wipers 1.18 - CabinWindow - closes the cabin window (0.2s cooldown), opens the cabin window (0.2s cooldown) 1.19 - LiftGlass - opens the eject button glass, 30% chance to play spring effect, closes the eject button glass 1.20 - FrontHoodFire - opens the hood and starts fire, 10% chance to play pour oil audio, closes the hood and stops fire 1.21 - StorageDoor - opens the storage door, 15% chance to play storage light switch audio, closes the storage door 1.22 - Headlights - turns on the headlights, turns off the headlights 1.23 - StorageLightSwitch - plays storage light switch audio 1.24 - Magnet - plays magnet on audio, 50% chance to play item collected audio, plays magnet off audio 1.25 - OpenRandomDoors - opens 1-4 doors, 20% chance to start fire when hood is opened, closes doors. [80% rarity] 1.26 - ScaleToyCar - decreases toy car scale over time (3s cooldown, 8s duration), resets scale after duration or interacting (0.2s cooldown). [60% rarity] 1.27 - ColoredHeadlights - turns on the headlights with a random color, turns off the headlights. [60% rarity] 1.28 - Pumpkin - spawns the Jack-o-Lantern and plays pumpkin audio (0.2s cooldown, chain), despawns pumpkin (0.2s cooldown). [40% rarity] 1.29 - Plushie - spawns the Plushie pajama man and plays plushie audio (0.2s cooldown, chain), despawns plushie (0.2s cooldown). [70% rarity] 1.30 - Goldfish - spawns the Goldfish and plays goldfish audio, despawns goldfish (0.2s cooldown). [60% rarity] 1.31 - DiscoBall - spawns the Disco ball and plays disco audio, despawns discoball (0.2s cooldown). [70% rarity] 1.32 - Boombox - spawns the Boombox and plays 1/5 boombox audio or 40% chance to play 1/4 cruiser radio audio, despawns boombox. [40% rarity]
Toy car (Exploded) 2.01 - Collisions1 - plays 1/2 minimum collision audio 2.02 - Collisions2 - plays 1/3 medium collision audio 2.03 - Collisions3 - plays 1/2 maximum collision audio 2.04 - Collisions4 - plays 1/3 obstacle collision audio 2.05 - ChainedCollisions - plays any 1-3 collision audio (0.2s cooldown, chain) 2.06 - ChainedCollisionsExplosion - plays any 1-3 collision audio (0.2s cooldown, chain), explosion when chain ends, stops fire 2.07 - Explosion - plays explosion effect and starts fire, 10% chance to play pour oil audio, stops fire 2.08 - ChainedBoost - plays boost audio, 30% chance to also play any 2-3 collision audio (0.2s cooldown, chain) 2.09 - ChainedBoostExplosion - plays boost audio, 30% chance to also play any 2-3 collision auido (0.2s cooldown, chain), explosion when chain ends, stops fire 2.10 - ExtremeStressExplosion - plays extreme stress audio (0.2s cooldown, 5s duration), plays explosion effect, stops fire 2.11 - CollectToyCar - plays item collected effect (15s duration), 20% chance to rotate faster and or reversed, stops playing item collected effect (0.2s cooldown) 2.12 - Pumpkin - spawns the Jack-o-Lantern and plays pumpkin audio (0.2s cooldown, chain), despawns pumpkin (0.2s cooldown). [60% rarity] 2.13 - Plushie - spawns the Plushie pajama man and plays plushie audio (0.2s cooldown, chain), despawns plushie (0.2s cooldown). [20% rarity] 2.14 - Goldfish - spawns the Goldfish and plays goldfish audio, despawns goldfish (0.2s cooldown). [20% rarity] 2.15 - DiscoBall - spawns the Disco ball and plays disco audio, despawns discoball (0.2s cooldown). [60% rarity] 2.16 - Boombox - spawns the Boombox and plays 1/5 boombox audio or 40% chance to play 1/4 cruiser radio audio, despawns boombox. [60% rarity]
- default cooldown = 0.5s - chain = clicking again within 2s has a decreasing chance to play the same effect - rarity = percentage that this event is played and not rerolled
cs in zip. source code in changelog. discord@4902