LethalPresents

A mod which gives Presents a chance of spawning a random enemy when opened.

Configuration

In your BepInEx/config/LethalPresents.cfg the following options are present:

SpawnChance, to configure the probability of enemies spawning;

EnemyBlocklist, list of enemies to remove from the spawn pool, see game logs for available options;

IsAllowlist, turns blocklist into allowlist, so that only enemies from that list can spawn. Spawned enemies are still filtered by map and inside/outside, so make sure to provide at least one entry for factory, mantion and outside;

ShouldSpawnMines, to enable/disable spawning of the mines;

ShouldSpawnTurrets, to enable/disable spawning of the turrets.

Releases

1.0.9

  • Version bump for more better v66
  • Added workaround for mods which incorrectly mess with currentLevel's Enemies, OutsideEnemies and DaytimeEnemies arrays. If you find such mods, please complain to their developers.

1.0.8

  • Version bump for more better v60
  • Trying out AutoHookGenPatcher

1.0.7

  • Fixed a crash on enemies which do not correctly fill out their properties >:/
    such enemies will not be spawnable through the mod
  • Removed Herobrine AprilCompany

1.0.6

  • Fixed the debug message spam in console (im sorry alright)

1.0.5

  • Bees are now properly spawned alongside other outside enemies

1.0.4

  • Moved from Harmony to Monomod
  • Fixed Blacklist/Whitelist not working properly

1.0.3

  • Fixed turrets and mines not spawning when there are no regular enemies available for spawn

1.0.2

  • Added config
  • Added mines and turrets spawning

1.0.1

  • Fixed spawn chance being 100%

1.0.0

  • Initial release
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