
ReviveDesyncPatch
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.Details
ReviveDesyncPatch
While playing with mods that increase the max lobby size (e.g. MoreCompany) there is a chance the revived player count desyncs from the total player count. If this occurs, the game never finishes the EndOfGame cycle, and therefore softlocks you into a '[Wait for ship to land]' message on the lever.
This mod simply adds a timeout to that check and continues after the set amount of time to prevent softlocking.
Configuration
EndOfGameWaitUntilTimeoutSeconds: The time (in seconds) to wait until timeout. Default: 10