Lmao

THIS DOES NOTHING WITHOUT MODS THAT ADD THEIR EMOTES TO THE LISTS (At the moment, the only two that I know of that do this are BadAssCompany and NekiyManEmotes)

Enemies can now emote randomly, that's all.

Working on adding more functionality in the future, but a more general AI handler will be required

Emote Devs

If any mod wants to add their own emotes to this, the current process is just

EmoteOptions.onKillEmotes.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Default Dance", 30));

or

EmoteOptions.intermittentEmoteList.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Gangnam Style", 1));

onKillEmotes will trigger when a player dies

intermittentEmoteList will be played on enemies every few minutes

EnemyEmotes have a string for the emote name and a float for the max time the emote will play (primarily used for looping emotes you only want to play for a few seconds)

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