
ReservedJsonSlots
Allows adding item slots with JSON files.Details
Reserved Json Slots
This mod allows users to easily add item slots for whatever they want in their game using JSON files.
Everyone in the lobby has to have the SAME .json files.
How To Set Up
If you're familiar with .json formatting this should be pretty easy to set up on your own.
On the first launch, it will generate an example reserved tool belt slot.
Go to BepinEx/config/JsonReservedSlots
In that folder, you will find UtilityBeltSlot.json
and PlayerBones.txt
JSON Formatting
After the first launch the mod should generate UtilityBeltSlot.json
You can open this file and use it as an example for building your own utility slots.
reservedSlotName
is the name of your slot. Proper formatting should be all lowercase and underscores with no spaces.
slotPriority
is used by ReservedItemSlotCore to determine the position of your item slot on the side of the screen relative to other item slots. Negative numbers are used to place slots on the left side of the screen instead of the right. Make sure your config for ReservedItemSlotCore is set up correctly.
purchasePrice
is the price of buying the slot from the terminal if you have buying slots enabled in ReservedItemSlotCore enabled. When the price is set to 0
it will automatically be unlocked even if buying slots is enabled.
itemsForSlot
is an array of all the items the player can put inside your slot.
The only thing each item in itemsForSlot
requires is itemName
. itemName
is case-sensitive and should be the name of an in-game item. You can add as many of these as you'd like.
If you want to get more advanced you can also give each item in itemsForSlot
a bone
, position
, and rotation
value. If you set the bone
to anything other than 0
it will show the item cosmetically on the player's body.
requiredMods
is a list of strings you can use to define BepinEx Plugin GUIDs. As long as one of the mods listed in this field are loaded the slot will be registered. If none of the mods are present the slot will not be registered.
Keybinds Formatting
There are two keybinds you can add to your reserved slot: useKeybind
&& equipKeybind
equipKeybind
is a keybind to hold the item in that slot.
useKeybind
is a keybind to trigger the item in your custom slot's use rpc. This allows you to interact with an item without even holding it. Because some items may not account correctly for being triggered while not held by a player, and this mod does not include any patches for any items, it may not work with all items. You can feel free to experiment and see if it works with items you want to play with but if it ultimately does not work then don't be suprised. I will not be making patches for any items in this mod.
A keybind is defined as an object with 3 properties: defaultBind
, toggle
& repocket
defaultBind
sets the default key on the keybaord to trigger this action. When left empty will register the keybind as unbound. You manually will have to bind a key in the in game menu.
toggle
determines if you have to hold down the button for it to remain active or if it should toggle on/off each time you press it.
repocket
only applies to useKeybind
and when set to true
will send the pocket item rpc immediantly after triggering the use item rpc. This can serve as a way to reset an item to realize it is pocketed after using it. I recomend having this turned off for most items but if you notice weird behavior you can try turning this on and seeing if it fixes it.
PlayerBones
When the config folder is generated you should find PlayerBones.txt
inside.
This text file contains the IDs of every player bone. You can use this to set what bone items are attached to to make them visible on the player's body. If you set it to 0
, the id for None
, or if you don't include a bone, it will not show the item on the player's body.
As of v1.2.0 you can now just type the name of bones as listed in the PlayerBones.txt
file. The IDs also work for legacy reasons. This file is still useful to view valid names for player bones.
REMINDER:
This mod only looks for .json files located inside the BepInEx/config/JsonReservedSlots
folder. If your .json files are not in this folder then they WILL NOT be registered in game.
ReservedItemSlotCore
This mod uses ReservedItemSlotCore by FlipMods
You should totally check out their other mods because they make some great stuff.
Examples:
Here is an example of a reserved Key slot:
{
"reservedSlotName": "key_slot",
"slotPriority": -100,
"purchasePrice": 0,
"itemsForSlot": [
{
"itemName": "Key"
}
]
}
Here is an example of Reserved Flashlight Slot in JSON format:
{
"reservedSlotName": "flashlight",
"slotPriority": 200,
"purchasePrice": 200,
"itemsForSlot": [
{
"itemName": "Flashlight",
"bone": 4,
"position": {
"x": 0.2,
"y": 0.25,
"z": 0.0
},
"rotation": {
"x": 90.0,
"y": 0.0,
"z": 0.0
}
},
{
"itemName": "Pro-flashlight",
"bone": 4,
"position": {
"x": 0.2,
"y": 0.25,
"z": 0.0
},
"rotation": {
"x": 90.0,
"y": 0.0,
"z": 0.0
}
},
{
"itemName": "Laser pointer",
"bone": 4,
"position": {
"x": 0.2,
"y": 0.25,
"z": 0.0
},
"rotation": {
"x": 90.0,
"y": 0.0,
"z": 0.0
}
}
],
"useKeybind": {
"defaultBind": "f",
"toggle": true,
"repocket": true
}
}
Here is an example of Reserved Walkie Slot in JSON format:
{
"reservedSlotName": "walkie_talkie",
"slotPriority": 150,
"purchasePrice": 150,
"itemsForSlot": [
{
"itemName": "Walkie-talkie",
"bone": 4,
"position": {
"x": 0.15,
"y": -0.05,
"z": 0.25
},
"rotation": {
"x": 0.0,
"y": -90.0,
"z": 100.0
}
}
],
"useKeybind": {
"defaultBind": "r",
"toggle": false
},
"equipKeybind": {
"toggle": false
}
}