Snow Playgrounds

This mod is a mix of inspirations I had or received, some of which came from the 'Snowballs' thread created by Sniker

Snow pile

Snow piles are a new hazard that can spawn indoors or outdoors (configurable) They allow players to collect snowballs (5 per stack by default - configurable)

Snowball

Snowballs are a new item that can be thrown

  • When they hit the ground, a mark may appear (allowing players to leave hints for others)
  • If the player drops a snowball while standing, it can also leave a mark on the ground
  • If a snowball hits another player, they are pushed back (configurable force) and their camera becomes slightly obstructed
  • If a snowball hits an enemy, the enemy is slowed down (configurable duration and slowdown multiplier)
  • If a snowball hits a Snowman, the Snowman explodes

Snowman

The snowman is a new hazard that can spawn indoors or outdoors (configurable)

  • Snowmen can also be build using snowballs:
    • While crouching, drop a snowball to create a small snowman
    • This small snowman can grow to its maximum size. To make it grow, feed it additional snowballs; by default, it takes 20 snowballs including those used to build it (configurable)
  • Players can hide inside a fully grown snowman:
    • To exit, use the item secondary interaction key, which will cause the snowman to explode
    • If the player is being chased by an enemy and hides in a snowman, the enemy will continue advancing toward the snowman
    • If an enemy collides with the snowman while a player is hiding inside, the snowman explodes, slowing the enemy for a few seconds, giving the player time to escape
    • If the player hasn’t been spotted by any enemies and hides in a snowman, they remain invisible to the enemies

Frostbite

Frostbite is a new enemy that can appear outdoors. When it spots a player, it starts chasing them until it gets close enough to throw snowballs. If the player is hit, they are immobilized for 2 seconds (configurable), during which Frostbite will try to get closer. If it collides with the player, the player dies instantly.

Frostbite is immune to various attacks, the only way to defeat it is to feed it — throw snowballs at it! However, the snow will make it stronger (increased speed and damage dealt by its snowballs) with each hit, and only after 10 snowballs (configurable) will it vanish in a puff of smoke. If Frostbite collides with a snowman containing a hidden player, it is not slowed down and reacts in the same way as if hit by a snowball.

If the SellBodiesFixed mod is installed, it will take slightly longer to disappear to give the drop introduced in this mod.

Fake Snowman

The Fake Snowman looks like a regular snowman from a distance, but when a player gets too close, a Frostbite appears with an audio jumpscare (can be disabled).

These Fake Snowmen are mixed in with the regular Snowmen that spawn at the start of the game. Note that the Fake Snowmen that appear at the start of the game do not contribute to the power level of the game!

More informations

For any feedback/suggestions or questions, you can reach me on the 'Lethal Company Modding' Discord server (https://discord.gg/hpzNRhKE) under the same name (username lega2039) or the SnowPlaygrounds thread. DMs are welcome.

Attributions

Snow pile

"snow pile "1"" (https://skfb.ly/oSwYy) by vicente betoret ferrero is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Snowman

Snowman (https://assetstore.unity.com/packages/3d/props/free-snowman-105123) by ANGRY MESH is licensed under Standard Unity Asset Store EULA

Snowman Monster

"Snowman Monster" (https://skfb.ly/oBqAu) by Batuhan13 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Credits

  • pedro9006 for the mod icon
  • aglitchednpc and its testing team
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.