
ImprovedLethalThings
Improvements to several store items from LethalThings by Evasia (v73)Details
#ImprovedLethalThings
This mod is an add-on for the LethalThings mod that improves and adds extra configuration to several store items to make them more viable when using them alone or with friends.
This mod is an improved and updated fork of the EnhancedLethalThings mod by somug.
General Changes
- v73 Update: The mod is fully compatible with Lethal Company v73.
- Log Removal: Some unnecessary logs have been removed from the console, improving optimization.
- Code Cleanup: The original code of EnhancedLethalThings has been changed and improved, with further optimization improvements expected.
Hacking Tool:
This has been the first tool rework that made me want to use EnhancedLethalThings in the first place; I found the original too difficult and complex to be used effectively, which is why we decided to expand this improved version.
- Enhanced Hack Game: The hacking minigame has been improved; it will now display a number of digits to enter instead of requiring mathematical answers.

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HackMode: New way to change the hacking mode, switching modes with the "E" key (Changeable with InputUtils):
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Doors: Hacks a single object; it will only target doors.

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Traps: Hacks a set of traps (configurable range); it will target the nearest trap and the amount of all nearby traps. It will hack all traps at once!
- Landmines: Mines will be detonated upon hacking. (It will kill you if you're too close)
- Turrets: Turrets will be deactivated for a (configurable) period of time.
- Spike Traps (NEW): Spike traps will be deactivated for a (configurable) period of time.

This rework has multiple customizable settings such as:
- Enable enhanced hack game: Enables or disables the enhanced hack game.
- Connection time: Number of seconds to connect to the trap or door.
- Battery: Battery life of the tool.
- Answer number: Number of digits to add to hack the trap or door.
- Hack Distance: Distance required to hack a trap or door.
- Hack Spread Distance: Distance required for the hack to affect other traps. (in Traps mode)
- Turret Disable Time: Number of seconds the turret will be disabled when hacked.
- Spike Disable Time: Number of seconds the spike trap will be disabled when hacked.
Pinger
Second item to receive a significant improvement through various configurations.
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Ping through walls: The ping can now be seen through walls, allowing you to mark important objects or exits for a predefined time (in the settings). (WARNING: This rework is not currently compatible with the GoodItemScan mod.)

Among the settings we have:
- Max uses: Number of times the Pinger can be used before the battery runs out.
- Ping duration: The number of seconds the Pinger's ping will be active and visible to all players.
- Ping range: The distance the Pinger can ping something.
Rocket Launcher: It's time to make this tool a real weapon, and to stop it from being completely useless after running out of ammo, we've decided to add something special.
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Missile: New Store Item. Pressing E (default reload button) will consume the item and increase the number of available ammo. (The rocket launcher can only hold up to 4 rounds.)

In addition, we've made a change to how bullets are fired.
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Enemy collision: Rockets fired from the rocket launcher will now detect enemy collisions. Previously, they would pass through enemies and deal damage upon impact with the ground.

Remote Radar:
One of the few items I consider almost perfect as is, which is why we only added one setting:
- Battery: Tool battery life.
Pouchy Belt (Utility Bag):
The only item I consider perfect as is; however, the EnhancedLethalThings mod added something that, in my opinion, made it too powerful, so we made a single change.
- Removed the Pouchy Belt patch that allowed holding multiple two-handed items due to bugs and personal preferences.
Credits
- Moroxide: Main planner, main tester, Missile model maker, Rocket Reload sound maker.
- Mr.Hat: Main coder; practically made this possible.