HDLethalCompany V1.5.6 - Sligili | CLIENT SIDE 🎈

INSTALLATION 🛠

Extract on the main game folder (where Lethal Company.exe is located). Make sure you have BepInEx installed

CONFIGURATION ⚙

Open BepInEx/config/HDLethalCompany.cfg with a text editor.

📃This mod maintains the vanilla rendering aspect ratio to avoid breaking any HUD elements.
Calculate the value equivalent to your desired resolution -> DesiredResolutionWidth/860

  • RESOLUTION FIX: Set EnableRes to true or false - if false, disables my custom resolution method so you can use another resolution mod with a different solution like this one or use any WideScreen fix

  • RESOLUTION SCALE: Set value to any number between 1.000 (or lower) - 4.500 (The UI scanned elements have slightly incorrect offsets after 3.000)

    • 0.923 -> 800x480 (Increases performance)
    • 1.000 -> 860x520 (Vanilla resolution)
    • 1.488 -> 1280x720
    • 2.233 -> 1920x1080 (Default mod resolution)
    • 2.977 -> 2560x1440
    • 4.465 -> 3840x2060
  • TEXTURE QUALITY: Set TextureQuality to any of the following values 0 1 2 3 - modifies texture resolution

    • 0 -> VERY LOW (Eight resolution)
    • 1 -> LOW (Quarter resolution)
    • 2 -> MEDIUM (Half resolution)
    • 3 -> HIGH (Full resolution - Vanilla and default mod value)
  • VOLUMETRIC FOG QUALITY: Set FogQuality to any of the following values 0 1 2 3 - modifies the volumetric fog budget

    • 0 -> VERY LOW (Lower than the Vanilla preset, increases performance)
    • 1 -> LOW (Vanilla preset and the default mod value)
    • 2 -> MEDIUM
    • 3 -> HIGH (Can really impact performance at high resolutions)
  • LEVEL OF DETAIL: Set LOD to any of the following values 0 1 2 - modifies the distance at which models decrease their poly count/disappear

    • 0 -> LOW (half distance)
    • 1 -> MEDIUM (Vanilla distance - Default mod value)
    • 2 -> HIGH (Twice the distance)
  • SHADOW QUALITY: Set ShadowQuality to any of the following values 0 1 2 3 - modifies the maximum resolution they can reach

    • 0 -> VERY LOW (disables shadows)
    • 1 -> LOW (256 max resolution)
    • 2 -> MEDIUM (1024 max resolution)
    • 3 -> HIGH (2048 max resolution - Vanilla and default mod value)
  • POST-PROCESSING: Set EnablePP to true or false - if false, disables the HDRP Custom Pass, therefore disabling color grading

  • VOLUMETRIC FOG: Set EnableFOG to true or false - if false, disables the HDRP Volumetric Fog. Use this as a last resource in case lowering the fog quality is not enough to get decent performance

  • ANTI-ALIASING: Set EnableAA to true or false - if true, enables built-in SMAA

  • FOLIAGE TOGGLE: Set EnableF to true or false - if false, disables the "Foliage" layer (trees won't be affected, only most bushes and grass)

CHANGELOG 🕗

  • v1.5.6:
    • Medium and high fog quality settings now work again
  • v1.5.5:
    • Fixed black screen with lod 0 👉👈
  • v1.5.4:
    • LOD setting now decreases draw distance too
    • Holded a null exception when no volumes where found
  • v1.5.3:
    • Fixed dark radar, now fully compatible with Minimap
    • Shadow quality default value wasn't supposed to be 2
  • v1.5.2:
    • Now fully compatible with r2modman or any mod manager
  • v1.5.1:
    • Added a new parameter Foliage
    • Fog Quality won't be overridden by the weather system anymore
    • Fixed invisible stairs with LOD set to 0
    • Fixed some settings being reset after leaving a game and joining another
  • v1.5.0:
    • Added a new parameter Resolution Fix
    • Now the spectator camera gets all settings applied. Ship cameras only apply lower settings.
    • Removed LC_API dependency because of bugs
    • Tweaked the icon
  • v1.4.1:
    • Mod has a GitHub now
    • New icon
  • v1.4.0:
    • Added two new parameters Level Of Detail and Shadow Quality
    • LC_API now required
    • Texture Quality instructions now included
  • v1.3.0:
    • The scanner should work now
    • Added a new parameter Texture Quality
    • The DLL has been renamed
  • v1.2.0:
    • SMAA actually works now (UwU)
    • Added a new parameter Fog Quality
    • Now the resolution scale multiplier value can go up to 4.500 without breaking the scanner (too much)
  • v1.1.2:
    • Read Me formatting :P
  • v1.1.1:
    • Fixed some typos
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.