
InverseGift
Present a gift to the employee who uses Inverse TeleportDetails
InverseGift 逆传礼物
Only Server-Side Install
仅房主需要安装
Present a gift to the employee who used Inverse Teleport (tools, scrap materials, enemies, or even traps!)
为使用逆向传送的员工送上一份礼物(工具,废料,敌人,甚至陷阱!)
The items will be generated at the location where they were teleported
物品将会生成在他们传送后的地点
hope they like this gift!
希望他们喜欢这份礼物!
Config 配置
Find the chuxia.InverseGift.yml
file in BepInEx\config
在 BepInEx\config
中找到 chuxia.InverseGift.yml
文件
Items are the gifts given to players who use Inverse Teleport
Items是玩家使用逆传之后,赠送的物品
Which items can be gifted?
可以赠送哪些物品?
Using Inverse Teleport once in single-player mode will generate a chuxia.InverseGiftItems.txt
file in BepInEx\config
在单人模式下使用一次逆向传送,会在 BepInEx\config
生成一个 chuxia.InverseGiftItems.txt
文件
Open the file and find the item you want to spawn, for example: ProFlashlight:FlashlightItem
, then fill in the name before :
in Items
打开文件,找到你想要生成的物品,例如:ProFlashlight:FlashlightItem
,在Items内填入:
前面的名称
Items:
- ItemName: ProFlashlight
Count: 1
If you want to also gift a shovel, write it like this:
如果你还想多送一把铲子,那么这样编写
Items:
- ItemName: ProFlashlight
Count: 1
- ItemName: Shovel
Count: 1
If you want to give a real gift
如果你想赠送一份真正的礼物
Items:
- ItemName: ProFlashlight
Count: 1
- ItemName: Shovel
Count: 1
- ItemName: GiftBox
Count: 1
What's inside the gift? It's up to you to decide!
礼物里面有什么?由你自己决定!
For example, a meteor shower?
例如一场流星雨
Gift:
- Name: Meteor
Rarity: 2
Value: 0
Message: <color=yellow>{player}: Ladies and gentlemen! Let's take a look at the </color><color=red>meteor shower</color> together!
#Message: <color=yellow>{player}:女士们先生们!一起来看</color><color=red>流星雨</color>!
The name can be filled in with the content contained in chuxia.IverseGiftItems.txt
and 6 special names
名称可以填写chuxia.InverseGiftItems.txt
包含的内容以及五个特殊名称
Null
= Empty box
Null
= 空盒子
Meteor
= Meteor Shower
Meteor
= 流星雨
RandomTool
= random item from a store
RandomTool
= 来自商店的随机物品
RandomScrap
= random scrap
RandomScrap
= 随机废料
RandomEnemy
= random enemy
RandomEnemy
= 随机敌人
RandomObject
= Random trap
RandomObject
= 随机陷阱
If you are generating scrap, set the scrap value in the Value(Only Host can see scrap value)
如果你生成的是废料,在Value里面设置废料价值(仅主机可见)
Gift:
- Name: GoldBar
Rarity: 5
Value: 200
Rarity
represents probability. When your Gift configuration contains many, many gifts, you will randomly select one from them as a gift!
Rarity
代表概率,当你Gift配置中包含很多很多礼物,将会从里面随机抽选一个作为礼物!
This is a default configuration example
这是一份默认的配置示例
Items:
- ItemName: GiftBox
Count: 1
- ItemName: Shovel
Count: 1
- ItemName: ProFlashlight
Count: 1
Gift:
- Name: Meteor
Rarity: 2
Value: 0
Message: <color=yellow>{player}:女士们先生们!一起来看</color><color=red>流星雨</color>!
- Name: GoldBar
Rarity: 5
Value: 200
- Name: Candy
Rarity: 1
Value: 999
- Name: Key
Rarity: 10
Value: 0
- Name: Turret
Rarity: 5
Value: 0
- Name: Landmine
Rarity: 5
Value: 0
- Name: Nutcracker
Rarity: 10
Value: 0
- Name: HoarderBug
Rarity: 10
Value: 0
- Name: Null
Rarity: 30
Value: 0
Every time you make changes and save YAML, it will take effect in real-time within the game, without the need to restart the game!
每当你改动并保存yaml后,游戏内都会实时生效,不需要重启游戏!
Support 支持
-
The thread in the LC Modding Discord Server
QQ群:263868521,找群主反馈