
v73ncfix
fixxxxxxxx v73 Unity.Netcode.RuntimeDetails
v73ncfix
Fixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Component.GetComponent[T] () (at <c39a522eee05469b8171a6cfeb646c59>:0)
(wrapper dynamic-method) Unity.Netcode.SceneEventData.DMD<Unity.Netcode.SceneEventData::SortChildrenNetworkObjects>(Unity.Netcode.SceneEventData,Unity.Netcode.NetworkObject,Unity.Netcode.NetworkObject)
System.Collections.Generic.ArraySortHelper`1[T].SwapIfGreater (T[] keys, System.Comparison`1[T] comparer, System.Int32 a, System.Int32 b) (at <1071a2cb0cb3433aae80a793c277a048>:0)
System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) (at <1071a2cb0cb3433aae80a793c277a048>:0)
System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) (at <1071a2cb0cb3433aae80a793c277a048>:0)
System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) (at <1071a2cb0cb3433aae80a793c277a048>:0)
System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) (at <1071a2cb0cb3433aae80a793c277a048>:0)
Rethrow as InvalidOperationException: Failed to compare two elements in the array.
System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) (at <1071a2cb0cb3433aae80a793c277a048>:0)
System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) (at <1071a2cb0cb3433aae80a793c277a048>:0)
Unity.Netcode.SceneEventData.SortParentedNetworkObjects () (at <d961951ab868489cbec1aa9b2480688f>:0)
Unity.Netcode.SceneEventData.AddSpawnedNetworkObjects () (at <d961951ab868489cbec1aa9b2480688f>:0)
Unity.Netcode.NetworkSceneManager.SynchronizeNetworkObjects (System.UInt64 clientId) (at <d961951ab868489cbec1aa9b2480688f>:0)
Unity.Netcode.NetworkConnectionManager.HandleConnectionApproval (System.UInt64 ownerClientId, Unity.Netcode.NetworkManager+ConnectionApprovalResponse response) (at <d961951ab868489cbec1aa9b2480688f>:0)
Unity.Netcode.NetworkConnectionManager.ProcessPendingApprovals () (at <d961951ab868489cbec1aa9b2480688f>:0)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkConnectionManager:ProcessPendingApprovals()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
Support 支持
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