SpawnWeightOverrides

Overview

Sometimes a mod spawns stuff too aggressively or not enough, sometimes it's just a pain to go through every config, sometimes tweaking its config doesn't even work, sometimes the mod doesn't have a config...

This mod brute forces past their configs and allows you to easily set custom spawn rates in one config file!

Config options

  • Global enemy spawn weight overrides can be set per-enemy, overriding every moon and moon type's rarity values for that enemy
  • A per-mod scrap spawn percentage adjustment can be applied to all scrap of that mod (no individual scrap weight options), adjusting every moon and moon type's rarity values by that percentage for that mod

Additional features

Optionally set custom properties for an enemy:

  • power level
  • group spawn size
  • max spawn count
  • force an enemy to spawn on all moons

Instructions

You must join or host a lobby after installing the mod for the initial config to generate, and then you can tweak it and restart the game (just spawn into the ship and exit)

Compatibility

This mod affects LethalLib and LethalLevelLoader enemies/scrap only. It doesn't affect vanilla enemies/scrap, LethalExpansion/(core) assets, or any other asset-loading API. If you would like more functionality such as this, leave a suggestion! I may or may not get to it :>

Other Considerations

This mod currently does not affect dungeon interior spawn rates, but I highly suggest LethalQuantities for that, though its interface can be a bit overwhelming. That mod also allows for tweaking individual scrap/enemy weights globally and per-moon, but it cannot apply a single global percentage adjustment to an entire mod's scrap list, and it cannot override a specific enemy's spawn weight without overriding the spawn pool for EVERY enemy in whatever scope you set it in

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