UnlockOnStart
Unlock ship upgrades, items, decorations and suits on new runs.UnlockOnStart
Fully configurable mod for unlocking ship upgrades/items on new runs. Working on v50.
Installation
Copy UnlockOnStart.dll
to your BepInEx plugins folder.
- or -
Install via r2modman.
Features
This mod gives you the ability to start game with:
- Teleporter
- Inverse teleporter
- Loud horn
- Signal translator
- Green, hazmat and pajama suits
You can also configure how many items to spawn and which decorations to unlock (including, but not limited to):
- Flashlights
- Pro-flashlights
- Walkie-talkies
- Lockpickers
- Extension Ladders
- Radar boosters
- Spray paints
- Shovels
- Stun grenades
- Zap guns
You can also define how much money to start with.
Configuration
This mod creates its config entries in BepInEx/config/UnlockOnStart.cfg
file:
- Decorations - list of decorations to unlock on start.
- General - general settings.
- Items - list of items to spawn on start.
- Teleporter/Inverse Teleporter - teleporter settings.
- Money - money settings.
- Suits - suits settings.
- Ship Upgrades - ship upgrades settings.
License
This project is licensed under MIT License.
Credits
This project uses LethalCompanyTemplate, licensed under MIT License.
Thanks to:
- BatTeam for creating LethalFashion
- Daran for creating StartWithTeleporter
- Lomeli for creating StartingTeleporters
from which i got the idea for this mod.