
ScanNameConfig
Config for renaming enemies. Generated on launch.Details
ScanNameConfig by Sid
Features:
- Rename enemy scan titles and subheadings !IMPORTANT, READ BELOW!.
- Proactive enemy name generation (i.e. scans for new enemies, removes entries for removed enemies).
- Compatible with LethalConfig.
- All easily accessible on runtime through a config manager (e.g. r2modman, Gale, or manually).
- Find under the name ScanNameConfig in your configs.
Why?:
- I needed a mod like this and no one else seemed to have made it yet.
- For you, the viewer.
How to use:
- Config loads at runtime, minor delay due to having to log modded enemies.
- Find the config at config/com.sidgdev.monsternames.cfg/.
- Modded enemies and base-game enemies are loaded seperately because are not loaded before the game launches (therein, the .dll needs to scan after the game has rendered fully).
IMPORTANT NOTES:
- This will not change their Terminal ID, in order to do that I would recommend NewTerminal: ([Thunderstore](https://thunderstore.io/c/lethal-company/p/Aavild/NewTerminal/) | [GitHub](https://github.com/Aavild/NewTerminal/)).
- This will also not change their prescriptive Terminal info entries, another thing you can do with NewTerminal.
- This will also not change their Internal ID -- that isn't necessary.