StaticNetcodeLib
A library/patcher for NGO in a static context.StaticNetcodeLib
This lib allows BepInEx mods to use Netcode for GameObjects in a static context.
Usage
Add the appropriate BepInDependency attribute to your plugin class, like so:
[BepInDependency(StaticNetcodeLib.Guid, DependencyFlags.HardDependency)]
public class ExampleMod : BaseUnityPlugin
Then add the StaticNetcode attribute to any classes that have static rpcs.
[StaticNetcode]
public class ExampleNetworkingClass
After that, you can simply use Server & Client Rpcs as you normally would (even outside NetworkBehaviours), but in a static context, like so:
[ClientRpc]
public static void ExampleClientRpc(string exampleString)
{
ExampleMod.Logger.LogDebug(exampleString);
}
/* ... */
ExampleClientRpc("Hello, world!");
Note: The Rpc attribute params are not respected for this. For example, ServerRpcs are static and thus cannot have an owner, and are used as if it had the RequireOwnership = false
parameter.
Acknowledgements
Thank you @Lordfirespeed for being my rubber ducky.