
CastleSpawnZ
lobbyname changer/Gnome Fortress Competitive Map ModDetails
CastleSpawn
A Serverside mod which adds to each teams base,
Only works when hosting on large map until I care enough to make it work on medium.
now updated with a lobbyname previewer config alongside better lighting
changes
At the blood pit, there are ritual daggers. (the daggers I believe the AI shadow wizards use)
At each teams base, there is:
-2 gnome forests
-5 of (1) excalibur part, allowing players to obtain potentially multiple excaliburs,
if able to steal from the enemies base,
you can get the other piece at the enemies base, or the normal way
-4 few extra orbs (basically useless item to be traded... i do love pondering my orb though)
-2 Crystal Reactors
intended to be used w/ map generation customization w/ gnome forest blacklisted,
purpose of mod is to generally make the map more competitive, spice the game up, and free up gnome forest's map slot, allowing other, more fun hexes to be there instead
unintended features
Gnome forest tree behind both bases is scalable, allowing you to climb into the castle
known issues
very light flickering
recommendations
-a few other things too
changes
1.2.3
remove 1 layer of torches
1.2.2
move boendog fixes to manaball (it was only in castlespawn bc i was testing bonedog)
try to improve lighting outside of base but MY GOD the flickering..... idk how to fix that serversidedly lol
1.2.1
add option to disable crystalreactors (off by default)
multiple things i need to code w/ them and i cant be bother to do that rn
1.2.0
made bonedog not crash the server if spawned (optional fix config, enabled by default)
errorchecking
1.1.9
maybe serversidedly fix visual issue idk
1.1.7
updated default lobbyname + small visual fixes that is probably clientsided sadly
1.1.6
added a recall notifier w/ config to turn it off
1.1.5
made base more visible/light changes
lobbyname previewer config
1.1.4
-Added a config option to disable the gnome kingdom, allowing the mod to be simply used as a lobbyname changer
-why this was done: if other serversided maps etc are made, it would be a pain to deal with wanting to use mods that require modsync or castlespawn only.
2: maybe you dont wanna play gnome kingdom, but just want, the manaball spell etc.
1.1.3
-added a config file (biome to set at castles, custom lobby name)
-made lobby name change so ppl know what theyre getting into, overrites other plugins lobby name changes (wilson ur lobby name is super lame)
(default is "gnome kingdom v(version) custom map")
1.1.1
-readme update w/ mod recommendations
1.04
-reduced gnome forests per base to 2 from 3 (fps reasons)
-reduced excalibur pieces per base to 5 from 6 (it would glitch and restart the grab timer, sisyphus's excalibur)
-spread out excaliburs so you can grab them without them glitching
1.03
-added more torches for visibility
-added ritualdaggers to blood pit
-added crystal reactors to base
-made excalibur at base less glitchy