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2 weeks ago
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2 weeks ago
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GravitonGamer-Monster_Train_2_Relics_Reloaded-1.3.0
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Monster Train 2 Relics Reloaded

Support language: English | 简体中文

Brings back several of the artifacts from the original Monster Train to Monster Train 2.

Features

  • Brings back 40 artifacts which were in the original Monster Train to Monster Train 2 (See the full list below)
  • Configurable to disable any artifacts you don't want to see in-game (everything is enabled by default)
  • Their stats remain the same, but some will be buffed to make them more competitive with other artifacts

Installation

Install via Thunderstore or manually: copy the mod contents to the 'BepInEx/plugins' folder of your Monster Train 2 installation directory.

Warning

This is a non-cosmetic mod that changes the game mechanics. Do not use it while playing any online mode as it may cause you to be banned.

Suggested Mods

Additional Relic Drafts - More relics to make up for the diluted relic pool

If you loved this or any of my other mods, feel free to tip me a coffee.

Full List of Artifacts

Clanless Artifacts

Artifact Original Description
Advanced Prototype Steward units cards get +5Attack, +5Health, Damage Shield 2 and Multistrike 1.
Boon of the Blacksmith Your Pyre gets +15Attack.
Cheater's Hand Draw +1 each turn, then return 1 card to the top of your draw pile.
Concussive Coals 50% chance to apply Dazed 1 when an enemy unit enters your train.
Conscription Notice When you first summon your Champion, gain a random unit card with +10Attack, +10Health, -1Ember, and -1Capacity.
Faulty Loader Apply Dazed 3 and Melee Weakness 1 to enemy units on the bottom floor in the first wave of combat.
Forever Flame Units cost -2Ember.
Golden Vault As long as you have at least 25Gold, lose 25Gold when you take Pyre damage in combat instead of taking damage.
Hammered Chestplates Friendly units get +5Health.
Hell's Banners When you summon the second unit during a turn, gain 3Ember.
Improved Firebox Gain 7Ember on the first turn of battle.
Infused Mallet 50% chance to deal 5 damage when an enemy unit enters your train.
Iron Dropcage Whenever you play a spell that would Ascend or Descend an enemy unit, also apply Dazed 2.
Light's Gift Apply Dazed 2 to enemy units when they enter the floor below the Pyre Room.
Mark of a Champion When played, your Champion gains +50% attack.
Mark of an Exile When played, your Champion gains +50% max health.
Precious Plating Your Pyre gets +40Pyre Health.
Pyrewall Your Pyre starts each battle with Armor 15.
Rationing Scales Before each battle, set Pyre health to 50. If this reduces Pyre health, gain 3Gold for each health lost.
Refracting Lenses When a card with Consume is played, restore 5 Pyre health.
Tempered Talisman +10 Magic Power.
The First Hellpact X Cost cards get +3 to their X value when played.
Vapor Funnel Apply Dazed 1 to enemy units when they enter the Pyre Room. Your Pyre gets -5Attack.
Winged Indulgence Enemies get -1Attack.
Worn Grindstone Friendly units get +5Attack.

Event Reward Artifacts

Artifact Description
Abandoned Stave +1Ember per turn for every 2 Blight cards in your deck.
Blood for Blood When your Pyre kills a unit, restore 5 Pyre health.
Cracked Helmet Damage spells get Piercing.
Dante's Cloak +2 Magic Power' for every Blight card in your deck.
Ember Stasis Playing a Blight card deals 120 damage to the front enemy unit.
Frozen Nostalgia -1Capacity on each floor. +20 Magic Power.
Heaven's Gold Your Pyre gets +1Attack for every 10Gold you have.
History of the World +3Capacity on a random floor.
Immortality Potion Friendly non-Morsel units get Endless.
Penitent Remains When summoned friendly units get +2Attack for every Blight card in your deck.
Petrified Heart Friendly units get +10Health and Heartless.
Railforger's Hammer +1Capacity on each floor.
Shard of Divinity Your Pyre starts each battle with Armor 100.
Vial of Tears At end of turn, restore 5 health to friendly units.
Weathered Coldstones When you play a Blight card, restore 5 Pyre health.
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