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4 months ago
First Uploaded
4 months ago
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Dependency string
Aoloach-PugRebalance-4.1.2
Dependants

Balance Changes in v4.1.0:

Assault Rifles

  • Flatline
    • viewkick_air_scale_ads: 2 -> 1.2
  • G2
    • viewkick_air_scale_ads: 3 -> 1.2
  • Hemlok
    • viewkick_air_scale_ads: 2 -> 1.2
    • Starburst mod replaces Quick Swap:
      • 5 round burst
      • 25 round mag
      • Heavy recoil
    • Extended Mag attachment gives a flat +6 rounds
  • R101
    • viewkick_air_scale_ads: 2 -> 1.2
    • viewkick_pitch_hardScale: 0.5 -> 0.3
    • viewkick_yaw_hardScale: 0.8 -> 0.6
  • R201
    • viewkick_air_scale_ads: 2 -> 1.2
    • viewkick_pitch_hardScale: 0.5 -> 0.3
    • viewkick_yaw_hardScale: 0.8 -> 0.6
    • Other viewkick stats equalized with R101 (so, iron sights are the only difference).

SMGs

  • Alternator
    • Near damage: 35 -> 40
    • Far damage 18 -> 28
    • Very far damage: 14 -> 18
    • Rate of fire: 10 -> 7
    • Default magazine: 20 -> 18
    • Extended magazine: 25 -> 22
    • Headshots disabled
    • viewkick_scale_firstshot_hipfire: 0.3 -> 0.6
  • CAR
    • Very far damage: 10 -> 9
  • R97
    • Spread-in-air: 1.5 -> 1.0
  • Volt
    • Far damage: 15 -> 17

LMGs

  • LSTAR
    • Near damage: 25 -> 30
    • Far damage: 18 -> 20
  • Spitfire
    • Near damage: 35 -> 30
    • Very far damage: 20 -> 15

Grenadiers

  • SMR
    • Damage vs Titans: 115 -> 150
    • Projectile speed: 3300 -> 3600

Anti-Titan Weapons

  • Charge Rifle
    • Damage vs pilots: 300 -> 100

Ordnance

  • Frag Grenades
    • Explosion damage: 200 -> 20
    • Can no longer be cooked
    • Impulse force: 500 -> 17500
    • Explosion impulse: 50000 -> 65000
    • Grenades now explode when within proximity of enemies
  • Gravity Star
    • Duration: 2 -> 1.5
  • Electric Smoke
    • Pull-out time: 0.3 -> 0.25
    • Projectile launch speed: 1100 -> 1200
    • Lifetime: 6 seconds
    • Damage delay: 1s -> 0.8s

Abilities

  • Grapple
    • Max length: 1100 -> 900
    • Air accel: 650 -> 350
    • detachSpeedLossMin: 460 -> 500
  • Phase Shift
    • Holster, deploy, lower, raise, and toss times: 0.1 -> 0.01667
    • Health regen timer paused during Phase

Titans

  • Ion
    • Laser Shot
      • Distance: 4000 -> 3200

Additional Info

  • View height: 60 -> 54 (to reduce headglitching).
  • Melee damage: 100 -> 0.
  • Controller aim assist should be disabled (set the NoAimAssist riff to "Enabled").
  • Intended for use with the Competitive CTF game mode at 1.2 pilot health multipler.

All changes listed are specified in terms of changes vs their default (vanilla) values. A changelog file will be provided in future updates to track changes between updates to this mod. This mod follows semantic versioning; new major versions require a client download, while new minor versions will make server-side changes only.

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