Details

Last Updated
2 years ago
First Uploaded
2 years ago
Downloads
18K
Likes
9
Size
37MB
Dependency string
S2Mods-WargamesOverhaul-1.0.4
Dependants

Wargames Overhaul

A visual-only, client-side-only mod for Wargames.

Image previews can be found below the Settings section.



Contact:

In case of any crashes and/or questions ping me (S2ymi#6601) on the Official Northstar Discord in the #modding-chat channel


Changelog:

v1.0.4:

  • Made compatible with NS merged ModSettings

v1.0.3:

  • Added ClientKillCallback v2.0.0 compatibility

v1.0.2:

  • Added ModSettings v2.0.0+ compatibility

v1.0.1:

  • Fixed a bug which would cause the lighting and bloom to not return to normal upon map change
  • Added more options for Bloom Scale (previous 3 is the new 5)
  • Updated the Thunderstore icon

v1.0.0:

  • Kill-Reactive Walls with customisable colours
  • No Grid on the Walls
  • Custom Nebula Skybox
  • Custom Colour Correction
  • Custom Loadscreen
  • Removed part of the Skybox Models
  • Changed texture of the Grid outside of the map
  • Settings regarding most of the features

Settings:

All Colour settings have an Intensity setting next to them so it's best to set each of the RGB channels to a number between 0 and 1 and later control the brightness with the Intensity setting.

Post-Processing:

  • Bloom Scale
  • Map Fog
  • Sky Light Tint
    • None is what base game uses
  • Colour Correction Amount
    • Range: 0-1
  • Colour Correction Strength

Walls:

Wall 1 is the cyan one in vanilla, Wall 2 is the orange one.
  • Base Colour Intensity
    • Recommended values are around 5
    • 0 makes the walls fully transparent
  • Wall 1 Base Colour
  • Wall 2 Base Colour
  • Kill Reactive Walls On/Off
  • Wall 1 Kill Colour
  • Wall 2 Kill Colour
  • Kill Transition type
    • Linear and Logarithmic go from Kill Colour to Base Colour
    • Quadratic goes from Base to Kill in 1/2 of the specified time and back to Base again within the second half
  • Logarithmic Transition Coefficient
    • Only affects the Logarithmic Transition Type
    • The lower this is the more curved the log function is (Colour transition is faster)
    • Basically becomes linear above values of 5
    • Not recommended to go below 0.2
  • Kill Colour Intensity
    • Also Changes according to the Kill Transition Type
  • Kill Colour Transition Time
    • In seconds
  • Walls Flicker Toggle
    • Works by multiplying the current intensity by a random number between 1 - Flicker Deviation and 1 + Flicker Deviation
  • Walls Flicker Deviation
    • Describes the maximum random amount by which the intensity should deviate
  • Walls Flicker Deviation Power
    • Power to raise the randomly generated number to
  • RGB Walls Cycle
    • RGB
    • :D

Grid

  • Colour
  • Intensity
  • RGB Cycle
    • Will sync with RGB Walls if they're enabled
    • RGB
    • :D

Preview:

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Map Fog On and Off




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Magenta, Cyan and No Tint




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Weak and Strong Colour Correction


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