
BeamLib
Modding resource. Beam!Details
void function SetBeamColor(entity ent, vector color)
void function RemoveBeamFromEntity(entity ent)
bool function EntityHasBeam(entity ent)
// return the fxid
int function AddBeamToEntity(entity ent, vector color= < 255, 255, 255>)
void function RegisterBeamForClass(string className, vector color= < 255, 255, 255 >)