array<entity> function GetPropArray()
array<entity> function GetPropArrayByMinimapCustomState(int state)
global enum eMinimapObject_prop_script
{
DEFAULT,
AT_DROPZONE_A,
AT_DROPZONE_B,
AT_DROPZONE_C,
SPAWNZONE_MIL,
SPAWNZONE_IMC,
FW_CAMP_A,
FW_CAMP_B,
FW_CAMP_C,
FW_BUILDSITE,
FW_BUILDSITE_TURRET,
FW_BUILDSITE_SHIELDED,
LTS_SITE_A,
LTS_SITE_B,
AT_BANK,
FD_HARVESTER,
FD_LOADOUT_CHEST,
FD_BATTERY_EXCHANGE,
FD_MORTAR_POSITION,
PVE_OBJECTIVE_AREA,
BOOST_STORE,
ARC_TRAP,
COUNT
}
array<entity> props_filtered = GetPropArrayByMinimapCustomState(eMinimapObject_prop_script.ARC_TRAP)
array<entity> props = GetPropArray()