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Last Updated
3 weeks ago
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3 weeks ago
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97KB
Dependency string
JigglePhysics-Naelstrof_JigglePhysics-10.3.1
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Unity JigglePhysics

A relativistic squash-and-stretch jigglebone physics solution for characters in Unity.

Features

  • Supports per-bone squash and stretch, as well as per-vertex squash and stretch.

  • Realistically relativistic! Elevators, trains, and vehicles won't leave jigglebones permanently trailing behind.

  • Works seamlessly on physics objects without jitter, with no configuration!

  • Supports animated skeletons, JigglePhysics uses it as a target reference pose.

  • Realtime rig scaling support, freely change character proportions on the fly.

  • ScriptableObject-based configuration, share settings across projects and prefabs.

Usage

See the original Github for Naelstrof's JigglePhysics:

https://github.com/naelstrof/UnityJigglePhysics/tree/v10.3.1

Video demo on youtube.

##Unity Editor How-To For Modded ->

Make sure to install the package for v10.3.1

Window -> Package Manager -> Install Package From git URL

https://github.com/naelstrof/UnityJigglePhysics.git#v10.3.1

Next use the Unity Package with our utility script :

Naelstrof.JigglePhysics.Extras.unitypackage

In place of adding the component "JiggleRigBuilder":

Use the script "ModdedJiggleRigBuilder"

Should be able to follow the normal instructions for the JiggleRig from this point, Enjoy!

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