Details

Last Updated
3 hours ago
First Uploaded
3 hours ago
Downloads
192
Likes
1
Size
103KB
Dependency string
Raspberry1111-ChallengerPEAK-0.0.2
Dependants

Challenger PEAK

Adds optional challenges that can be enabled to increase the difficulty of your runs. These are additive (meaning you can enable as many as you choose) and exist alongside the vanilla ascent system.

Image of boarding pass showing challenge (Yes i know the UI isn't the greatest at the moment; we'll just call it "functional")

This mod should mostly work in multiplayer, but please do report any issues on the GitHub if possible. People joining halfway through a run will correctly receive the list of challenges to their game client

This mod requires both the client and server to have it. Technically, a server-side only challenge could be added, however, all the built-in challenges do require both sides to have it installed.

Existing Challenges

Fatal Damage - All injury damage (from the Scout Master or Falling) is permanent

No Cooking - Everything gets destroyed when cooked

No Trace - Anything that can be placed will spawn incinerated

One Flare - No flares spawn from luggage. Good luck on Ascent 4+

No Backpacks - No backpacks spawn

Rule 0 - Scoutmaster Myers spawns when someone dies

Installation

Automated

It is recommended to use Gale Mod Manager as it fully supports auto-downloading and running PEAK mods

Simply search for ChallengerPEAK and hit download

Manual

Developers

These challenges can (in theory, it hasn't been fully tested yet) by other mods

The Plugin class exposes a method called registerChallenge that accepts an instance of a type derived from the Challenge abstract class.

The only requirements to derive Challenge are

  • An ID
  • A name
  • A description
  • Initialize method - Called once the MapHandler is started (once the run loads into the island)
  • Cleanup method - Called once the MapHandler is destroyed (the map is unloaded)

Do NOT register any Harmony matches before the Initialize method is called (that are specific to your challenge), and make sure to unpatch them in the Cleanup method

You can also look at the existing challenges in this mod's github repo

In the future, challenges might also be able to add badges that would appear at the end game infocard (These would not appear on the player's sash)

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