PEAK

Details

Last Updated
last week
First Uploaded
last week
Downloads
436K
Likes
10
Size
225KB
Dependency string
cretapark-More_Customizations-1.1.6
Dependants

Categories

More Customizations

Thumbnail

This mod makes it easy to create and add cosmetic-related content.

Most parts are inspired from CustomHats.

Breaking change (1.1.4)

More Customizations now supports fit(wear) customization!

Package version

Starting from version 1.1.4, there's new version of tool package, you can update your tool by pressing 'Update' button of tool package in package manager.

Features

  • Adds customization options from mod directory
  • Supported various customization type
    • Accessory (Glasses, hair, etc.)
    • Mouth
    • Eye
    • Hat
    • Outfit

Limitation

  • It'll only show correctly if other players has exactly same customization mods or files.
    • This is caused by save data are order-dependent.

Dependencies

  • Passport Pagination
    • This allows to navigate more then passport page's option count so it's must be required.

Creating your customization

Prerequisites

  • Unity Editor (6.0) and Git
    • Required for creating customization files.
  • Image editing tool (Photoshop, Affinity, Krita, etc.)
    • Required if you want to add face related types.
  • Modeling tool (Recommended to use Blender)
    • Required if you want to add hat types.

Table of contents

[!NOTE]
If you need troubleshooting to make/publish your customization, join PEAK Modding Community Discord!

Build from source

[!IMPORTANT]
This is only necessary when developing/contributing More Customizations!
If you looking for uploading your content to ThunderStore, check Publish content to ThunderStore!

You can build from source with .NET SDK, this project requires .NET 9.0.

Configure csproj file

Open MoreCustomizations.csproj file, then find GameDir and DestDir property.

You need to change it for your environment.

How it should be

  • GameDir : Installation path of PEAK. (i.e. it should be ended with ...steamapps/common/PEAK)
  • DestDir : Distribution path of compiled results. (i.e. parent directory of BepInEx.)

Testing

Open this repository in terminal, run below command will compile and distribute result to your BepInEx plugins path.

dotnet build ./src

You can create ThunderStore package with below command.

dotnet publish ./src --configuration Release

This will produces package files to src/bin/ThunderStore.

Testing Unity tool

Recommended to use Package Symlinker package.

If you using that package, open Tool menu will show Package Symlinker.

Add this repository's unity-package folder to work with it in your Unity project.

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