

More Customizations
This mod makes it easy to create and add cosmetic-related content.Details
More Customizations
This mod makes it easy to create and add cosmetic-related content.
Most parts are inspired from CustomHats.
Breaking change (1.1.4)
More Customizations now supports fit(wear) customization!
Starting from version 1.1.4
, there's new version of tool package,
you can update your tool by pressing 'Update' button of tool package in package manager.
Features
- Adds customization options from mod directory
- Supported various customization type
- Accessory (Glasses, hair, etc.)
- Mouth
- Eye
- Hat
- Outfit
Limitation
- It'll only show correctly if other players has exactly same customization mods or files.
- This is caused by save data are order-dependent.
Dependencies
- Passport Pagination
- This allows to navigate more then passport page's option count so it's must be required.
Creating your customization
Prerequisites
- Unity Editor (6.0) and Git
- Required for creating customization files.
- Image editing tool (Photoshop, Affinity, Krita, etc.)
- Required if you want to add face related types.
- Modeling tool (Recommended to use Blender)
- Required if you want to add hat types.
Table of contents
[!NOTE]
If you need troubleshooting to make/publish your customization, join PEAK Modding Community Discord!
Build from source
[!IMPORTANT]
This is only necessary when developing/contributing More Customizations!
If you looking for uploading your content to ThunderStore, check Publish content to ThunderStore!
You can build from source with .NET SDK, this project requires .NET 9.0.
Configure csproj file
Open MoreCustomizations.csproj
file, then find GameDir
and DestDir
property.
You need to change it for your environment.
GameDir
: Installation path of PEAK. (i.e. it should be ended with...steamapps/common/PEAK
)DestDir
: Distribution path of compiled results. (i.e. parent directory ofBepInEx
.)
Testing
Open this repository in terminal, run below command will compile and distribute result to your BepInEx
plugins path.
dotnet build ./src
You can create ThunderStore package with below command.
dotnet publish ./src --configuration Release
This will produces package files to src/bin/ThunderStore
.
Testing Unity tool
Recommended to use Package Symlinker package.
If you using that package, open Tool menu will show Package Symlinker.
Add this repository's unity-package
folder to work with it in your Unity project.