
AddControls
Add custom controls, remove existing controls, etc.Details
AddControls
Manage existing controls via generative configuration items. Manually add new bindings for any existing control.
Configuration
Add Custom Bindings
- To add custom bindings, you'll want to modify the
Binds Addedconfiguration item in theManual Bindssection of the config. - This configuration item is a single text string that will be parsed for your desired input action and keybinding.
- The format is as follows:
actionName:keybindingPath;actionName2:keybindingPath2 - For example: if you wanted to bind the action,
Crouch, to the key,C, and the action,Jump, to the mouseScroll Wheelyou would doCrouch:<Keyboard>/c;Jump:<Mouse>/scroll - If this config item is changed mid-game, any previous added keybinds will be cleared.
Action Names and Keybind Paths
- For a list of acceptable actions and keybind paths, please enable debug logging and check your LogOutput.Log after launching once.
- NOTE: There is no limit to how many binds you can add. Just continue to follow the correct formatting for each new action/keybind.