Details

Last Updated
12 hours ago
First Uploaded
12 hours ago
Downloads
3.9K
Likes
3
Size
3.2MB
Dependency string
onlystar-sPEAKer-1.1.3
Dependants

Sophisticated Pulse-Eloquent Acoustic Kymatologic Eidolon Reverberator

🎶 ...or just sPEAKer

This is sPEAKer, my first ever mod!

Unlike the bugle, sPEAKer is an independent audio source. You can just press play and enjoy your music. Drop it, toss it around, audio will just not stop!

sPEAKer at the PEAK
sPEAKer at the PEAK.

The main feature of this mod is that it works as a true portable speaker. Instead of playing 2D music for everyone, it leverages spatial audio to make it part of the immersive experience of PEAK.

Plays its own sound
It won't stop playing if you drop it.

Additionally, it supports MP3 and WAV out-of-the-box on top of your regular OGG files.

You can also download mixtapes from the Thunderstore or put together your own and share with friends, or even upload them too!

🎮 Controls

Playback control uses your regular interaction buttons, whatever they are.

  • Primary: Play/Pause toggle

  • Secondary: Next Song

  • Scroll: Volume Up/Down

Controller compatible.

Manual Installation

  1. Install BepInEx for PEAK
  2. Install required dependencies:
    • PEAKLib.Items
    • PEAKLib.Core
    • SoftDependencyFix
    • MonoDetour_BepInEx_5
    • MonoDetour
  3. Place the mod files in your BepInEx plugins folder
  4. Launch PEAK

Adding Music

After launching PEAK, your main music folder will be created:

.../plugins/onlystar-sPEAKer Music

You can place audio files directly in it, or you can use mixtapes.

📀 Introducing: Mixtapes

A mixtape is simply a folder containing your collection of audio files.

Just create a new folder inside your main music folder (onlystar-sPEAKer Music) and drop your songs in it. The name of the folder will be used as the mixtape's name by default.

Optionally, you can also include a mixtape.json file inside your mixtape folder:

  {
    "name":  "Undertale Bosses",
    "author":  "onlystar"
  }

This takes priority over default naming, and will be shown in-game when a song from your mixtape starts playing.


Yes, it's "Mixtape Name - Song Name"

The idea behind mixtapes is that they are easy to share and organize.
Further updates will support extended metadata. Probably.


Bundling a mixtape for Thunderstore

If you want to upload your own mixtape as a standalone mod, just put an empty sPEAKer.json file in the same folder as your mixtape folder.

You can follow the instructions in Manual Packaging as described here.

Your package should include manifest.json, README.md, /plugins folder and (hopefully) a 256x256 icon.png.

The plugins folder of your package should look something like this:

plugins/
├── sPEAKer.json
└── boss music/
    ├── a true hero.ogg
    ├── omega flowey.mp3
    ├── ...
    └── mixtape.json

sPEAKer.json is the way of telling sPEAKer "this folder contains music".

Once your package is ready, ZIP it and upload it to Thunderstore.

💡 TIP: Keep your original package for updates!

Updating your Thunderstore mixtape

If you wanna add songs to an already published mixtape, add your songs to the original (uncompressed) package and bump the version up in your manifest.json:

{
    "name": "sPEAKer_Undertale_Boss_Music",
    "author": "onlystar",
    "description": "It fills you with determination.",
    "version_number": "1.0.1", // <--- previously "1.0.0"!
    "website_url": "",
    "dependencies": []
}

ZIP it once again, and reupload it.

Disclaimer: Make sure you have permission to upload the audio files your mixtape contains to Thunderstore.

Config. Options 🪚

These are options you can change before starting your game. You can find them in BepInEx/config/onlystar.sPEAKer.cfg

Key Description Default Value
ExternalAudioFolderPath Folder path where sPEAKer will mainly load mixtapes and external audio from. It's recommended to leave unchanged. "..\onlystar-sPEAKer Music"
DemoSong Include a demo song in your track list. true
ExtendedFormatSupport Enables loading of MP3 and WAV files. May impact performance. true
SpawnAtGameStart Automatically spawn a sPEAKer around the crash site when a game starts. true
SpawnWithF4 Allows the host to spawn a sPEAKer in their hands when pressing F4.
Only one sPEAKer may exist at a time (for now).
true
RecallEnabled Enables recalling existing sPEAKer when pressing F4.
Only works if SpawnWithF4 is also enabled. Also, a sPEAKer can only be recalled if it's in the ground (not in a slot).
true
DebugMode Enables custom verbose logging. If you want to report a bug, please include your BepInEx/LogOutput.log! false

🎛️ Technical Notes

  • For the best experience, everyone in the room should have the same tracks and mixtapes.
  • In the current version, the host owns the tracklist canon, which means everyone must play the host's catalogue.
  • If you are missing a song your host has, don't worry! Every song is hashed by its contents on load. Playback will resume as soon as they start playing something you do have.
  • Large files and mp3/wav files can cause significant lag spikes when reading them. Because of this, loading was placed as soon as game awakes, so the lag spike happens at the logos fusing thingy and not during gameplay. Until I further optimize audio loading, this big lag spike is the best solution I thought of. If you have a mod that skips the logos, you will probably experience it as soon as your game is available (untested).

Coming up next... 🔮

  • More playback controls (shuffle, loop, etc.)
  • Recalling ability for non-host players
  • Better mixtape metadata
  • Multiple sPEAKer support
  • More things that I will not disclose to avoid expectations that may not come true :D

Created by onlystar - Bringing music to the PEAK experience!

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