

Campfire Building
Pick up sticks to be able to build and light the fire at each summit!Details
🔥Campfire Building
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Campfire Building enhances the campfire system by automatically spawning firewood near natural objects and requiring players to collect firewood before lighting campfires.
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Natural Firewood Spawning - Firewood automatically spawns near trees, bushes, nests, and tumbleweeds with different spawn rates based on difficulty.
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Multiplayer Synchronized - All players see the same firewood count and campfire visuals when firewood is added.
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Difficulty Scaling - Spawn rates adjust based on ascent level for balanced gameplay.
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🗣️ Find the mod in the Peak Modding Discord under #mod-releases to discuss mod related topics like issues/reports/appreciation
🧠 How It Works
- Automatic Spawning: When entering new biomes or starting a run, firewood spawns near natural objects with specific chances:
- Trees/Pine: 3% chance (ascent 0-2), 2% (ascent 3-5), 1% (ascent 6+)
- Bushes: 1% chance
- Nests: 100% chance (2 firewood for ascent 0-2, 1 firewood for ascent 3+)
- Tumbleweeds: 100% chance (2 firewood for ascent 0-2, 1 firewood for ascent 3+)
- Firewood Collection: Players must collect firewood items (ItemID 28) and add them to campfires before lighting
- Visual Feedback: Campfire logs appear as firewood is added, with UI showing "ADD FIREWOOD (X/3)"
- Multiplayer Sync: When any player adds firewood, all clients are notified via RPC to update visuals
⚙️ Configuration
This mod currently has no configuration options. All settings are hardcoded for balanced gameplay.
🛠️ Requirements
📦 Installation
- Download via Thunderstore
- Place the
.dll
file in: /PEAK/BepInEx/plugins/ - Launch game and start a run 🔥 or use the thunderstore mod manager app 🔥
🎮 Usage
- Start a Run: Firewood will automatically spawn near natural objects
- Collect Firewood: Pick up firewood items scattered around the map
- Build Campfires: Add firewood to campfires (requires 3 pieces to light)
- Light Fires: Once you have 3 firewood, you can light the campfire
- New Biomes: When advancing to new segments, old firewood is cleaned up and new firewood spawns
🔧 Technical Details
- Host-Only Spawning: Only the host spawns firewood to prevent duplicates
- Photon RPC Sync: Uses Photon networking to sync firewood counts across all clients
- Harmony Patching: Patches campfire interaction methods to implement the new system
- Scene Management: Automatically handles firewood spawning on scene changes and biome progression
👨🍳 Credits
Author tony4twenty My Other Mods tony4twenty Photon RPC Sync help from Snosz