
Useable Rescue Hooks
Adding more functionality to the Rescue Hook burried in the gameDetails
🪝 Useable Rescue Hooks (One-Time)
Make Rescue Hooks disposable, smart, and smooth.
Fire it, ride it, hang or auto-release, then the hook vanishes from your hand + inventory the moment you’re done.
Fire it at your friend and yank them towards you! Just have a blast and I want to see some cinematic stories come to life!
Get the item via PEAK Luggage Items (pair this mod with it).
✨ Features
-
One-Time Use
Hook is consumed when you:- Let Go manually (your release key)
- trigger Auto-Release in Auto mode
- successfully rescue someone (pulled target reaches you)
-
Two Modes — toggle anytime:
- Hang: latch to walls without ragdoll/auto-release
- Auto-Release: classic yank (ragdoll + auto let-go)
-
Rappel Controls (Hang mode)
Mouse Wheel shortens/lengthens rope
Defaults: start 2 m, min 0.05 m, max 40 m, step 3 m -
Rapid Reel (quality of life)
Left-click while hanging to zip toward the anchor briefly (no more scrolling forever). -
Safety & Polish
- No fall damage while truly hanging + 2 s grace after release
- Range cap: shots hard-capped to 40 m for balance
- Fire lockout while hanging (prevents re-firing line mid-hang)
- Drop & switch guard: you cannot drop/switch away mid-use (prevents forced drops when inventory is full)
- Clean inventory removal using the game’s RPC + slot cleanup
- Renamed in UI to “Rescue Hook”
🎮 Controls
- Fire: Left-Click (vanilla)
- Toggle Mode:
5
(Alpha5) → Hang ↔ Auto-Release - Manual Let Go (wall only):
Space
- Rappel (Hang mode): Mouse Wheel
- Up = shorten (climb)
- Down = lengthen (descend)
- Rapid Reel: Left-Click while hanging (short timed zip toward anchor)
⚙️ Configuration
A config file is created on first run:
BepInEx/config/tony4twentys.Useable_Rescue_Hooks.cfg
Section | Key | Default | Description |
---|---|---|---|
LetGo | ModeToggleKey |
Alpha5 |
Toggle Hang ↔ Auto-Release |
LetGo | ManualLetGoKey |
Space |
Manual Let Go while wall-hanging |
UI | NotifyPosX |
0 |
On-screen notifier X offset (pixels) |
UI | NotifyPosY |
-600 |
On-screen notifier Y offset (pixels) |
UI | NotifyColorHang |
#9D7CFF |
Notifier color in Hang |
UI | NotifyColorAuto |
#C54BFF |
Notifier color in Auto-Release |
Hard-coded balance (for now):
- Max shot range: 40 m
- Rappel range: 0.05–40 m, step 3 m, default 2 m
- Fall-damage grace: 2 s after leaving hang
📦 Installation
Manual
- Install BepInEx (if not already).
- Copy the DLL to
BepInEx/plugins/
. - Run the game once to generate the config.
- (Optional) Customize keys & UI in the config.
Thunderstore
- Use Thunderstore Mod Manager for one-click install.
🧪 Compatibility Notes
- Tested with C# 7.3 target.
- Uses Harmony patches with safe prefixes/transpilers designed to fail-open.
- Works in multiplayer; uses RPCs for cleanup and keeps slots in sync.
🔧 Troubleshooting
-
“My hook dropped when switching items!”
This build blocks both dropping and slot switching during hook use, specifically to avoid forced drop when your inventory is full. If you still see a drop, report the exact steps (were you rescuing a player vs. wall-hanging, etc.). -
“It didn’t consume after climbing.”
The mod consumes after hang→climb transitions even if the hook is auto-unequipped mid-animation, by clearing held state and emptying the correct slot. If it doesn’t, share a log and which climb type (wall/vine/rope). -
“UI label is in the way.”
TweakNotifyPosX / NotifyPosY
and colors in the config.
🗒️ Changelog (highlights)
- 2.5.1 (current) — “Quiet” build; critical logs only; compile & API guard; same behavior.
- 2.5.0 — Logging trimmed (noisy debug removed).
- 2.4.x — Added switch blocking to prevent forced drop when inventory is full; Rapid Reel any-distance; robust slot-aware consumption; fall-damage grace.
- ≤2.3 — Initial one-time consume, Hang/Auto modes, rename, and basic polish.
🙏 Credits
- 🧠 Mod Author: tony4twenty
- Community feedback & playtesting via PEAK modding Discord.
📜 License
Personal use allowed; contact the author for redistribution/derivatives.