
Walk On Boarding
Walk into the Air Bridge to start your run!Details
Author: tony4twenty
Version: 1.0.0
Requires: BepInEx
Feedback: Peak Modding Discord
🛫 Walk On Boarding
A PEAK mod that removes the sliding doors and check-in kiosk visuals, allowing the host to walk into the terminal and start a run by entering a the Air bridge. Other players who have the mod installed will also be able to walk in but not start the run!
✨ Features
- Removes sliding doors and kiosk visuals in the Airport scene.
- Automatically triggers the run start popup when the host enters a custom 3D trigger zone near the terminal bridge.
- Prevents re-triggering until the host leaves and re-enters the zone.
- Ensures the popup stays closed if the host clicks the close ❌ or presses the start game button.
- Lightweight polling logic (1-second interval) for performance while only in the airport scene.
📍 Trigger Zone
The boarding trigger activates when the host is within the following 3D bounding box (calculated from four corners you provided):
X: 30 to 43 Y: 0 to 2 Z: 90 to 97
Only the host's position is used to activate the kiosk.
💾 Installation
- Install BepInEx for PEAK (if you haven’t already).
- Drop
WalkOnBoarding.dll
into yourBepInEx/plugins
folder. - Launch the game. Only the host needs the mod but those without it will not visually see the changes made.
📦 How It Works
- Listens for the Airport scene to load.
- Removes door and kiosk visuals automatically.
- Every second, checks if the host is inside the configured trigger zone.
- If they are, and haven’t triggered yet, the kiosk interaction UI opens.
- If they cancel, leave and then run back in, it will re-trigger properly.
- If they press the Start Game button, the UI is suppressed from reopening until the Airport scene is reloaded.
🧠 Future Ideas
- Host only
Credits
- Created by tony4twenty.