Receiver 2

Details

Last Updated
2 weeks ago
First Uploaded
2 weeks ago
Downloads
6K
Likes
0
Size
32MB
Dependency string
CiarenceW-FN57-3.0.0
Dependants

Categories

FN57-Plugin

A Five-seveN gun mod for Receiver 2

Also check out: MagLoaderThing, this un-cuts a thing in the Compound that makes reloading big magazines a breeze

And this as well, it adds ammo boxes for modded cartridges in the Compound, with possibilities of adding custom models for them too (like this gun has)

Changelog

1.0.0
Initial release

1.1.0

  • (By Szikaka) Added low capacity mags to the Dreaming, and standard capacity mags to the spawn menu.
  • Removed ugly gloss texture map (as suggested by Szikaka)
  • Made the sights texture emissive, you can now aim in the dark, yay
  • Mac and Linux versions now available
  • Also made the unity source downloadable, if you want a model to compare or whatever

1.2.0

  • Made the materials look better, I didn't notice that removing the roughness map would revert the metal and smoothness values, oops.
  • Fixed pegboard hanging positioning for the Five-seveN
  • Made mags hang-able as well.
  • Fixed minor issue that probably nobody noticed with the cam thingy rotating forever when the slide was pulled. no idea what it's really called.
  • Scaled down collision on the ammo box to make it possible to collect a tape if they had the misfortune of spawning together.
  • Changed the materializing image sprite, looks a bit better, will improve on it later on.

2.0.0

  • Updated the gun to use the new modding kit, which got rid of those pesky error messages when using the custom sounds.
  • Changed the materials, the gun no longer looks washed out when in darkness and underneath lights
  • Added a description in the Help menu, it took me like 20 minutes to make in between Valorant games
  • Added a spring to the firing pin, looks cool idk

2.0.1

  • Fixed the gun not chambering another round at high (>122) fps, or with slow-mo activated
  • Changed the X-Ray materials to be more in line with the vanilla guns (enable inspect mode in debug menu, and hold "i")
  • Corrected the magazine_catch_pressed amount

2.1.0

  • Made magazines double stacked
  • Made magazines spawn on their side in the dreaming
  • Made the loaded chamber indicator work (it's useless and you probably won't notice it, but it's there!)
  • Changed magazine pose when held
  • Fixed for the second time the weapon frame's materials

2.2.0

  • Added custom ammo box model, to go along with my new thing :)
  • Also fixed some bugs

2.2.1

  • Fixed cartridge glint being scaled x100 for no fucking reason
  • Kind of fixed placement of rounds in ammo boxes

3.0.0

  • Moved this shit to my new cool unity project :)
  • Fixed bullets not fucking penetrating stuff
  • Changed cartridge models and textures for new ones from H3VR
  • Slightly moved back the position of the cartridge when it's chambered properly

DISCLAIMER

If you run into an issue, create an issue in the Issues tab on GitHub, with a screenshot of your problem and your player.log file, located in your %UserProfile%\AppData\LocalLow\Wolfire Games\Receiver2\ folder or equivalent for your OS.

Usage

Go to the debug menu, and start the custom campaign, or go to the debug menu and spawn the gun + mag in.

Credits

Szikaka for all their precious help, and also for the modding kit
Wolfire for this masterpiece of a game
me (Ciarence#6364)
BSG for the models and sounds and textures and not being able to spell Reciever correctly
RustLTD for the new cartridge model and texture :)

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