Details

Last Updated
2 years ago
First Uploaded
2 years ago
Downloads
4.5K
Likes
0
Size
33MB
Dependency string
CiarenceW-MP9-1.2.0
Dependants

Categories

MP9

A small inoffensive-looking machine gun, probably couldn't hurt a fly.

Changelog

1.0.0
Initial release

1.1.0 Changes:

  • Smoothed charging handle movement when locking the slide, and when grabbing it when the slide was locked.
  • Changed magazine material to be a bit more opaque and have the lines be more defined.

New Features:

  • Added feature to switch to safety when holding safety key.

1.2.0

  • Changes:
    • new audio systyem inss twhat I moved to

Download & Installation

(You can watch this video guide in case something isn't clear)

  • Download the files in the releases section.
  • Extract the .zip file somewhere.
  • Launch the game with the modding kit DLL installed.
  • Go into setting and click on the "Install" button.
  • Navigate to where you extracted the .zip file
  • After clicking the prompt to install the gun, restart the game.

    Alternatively, if you prefer the manual method:
  • Copy the file called "MP9_Files" in MP9_(OS).rar to
    %UserProfile%\AppData\LocalLow\Wolfire Games\Receiver2\Guns - Windows
    ~/Library/Application Support/Wolfire Games/Receiver2/Guns – Mac OS
    ~/.config_unity3d/Wolfire Games/Receiver2/Guns – Linux
  • Copy the file called "MP9_plugin" in MP9_(OS).rar to (where you have R2 installed) Receiver 2\BepinEx\plugins

Usage & Features

  • Go to the debug menu, and start the custom campaign, or go to the debug menu and spawn the gun + ammo in.
  • Press "V" to change fire mode
  • I actually spent like 3 hours animating most of the components in the trigger group, if you could check them out I'd appreciate it.
  • The stock doesn't work.
  • idk it's a gun, what else do you want me to say :(

les crédits :D

  • Szikaka for something... I forgot what, though.... How sad.
  • Wolfire for this game (I don't have anything wacky or uncharacteristic to write here)
  • BSG for the sounds, models, and textures
  • Rest by the person writing this readme right now, currently. (Ciarence#6364)
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