Mods uploaded by Omniscye
1-20 of 59 results

Adds thousands of tiny physics spheres to every level point. Smart cell culling + active caps keep it (mostly) sane. Still needs a DECENT CPU & GPU. Bring snacks.

The library for Omnium - provides cached type lookups, player locator, bundle gate for REPOLib readiness, and the Level/Path visualizer with robust shader fallbacks..

Bigger levels maxed per difficulty, 3x valuables, max extractors per level, enemies unchanged for the maybe-safe vibe. Streams/culls far modules to keep it smooth.

Omniscye Demo — full-screen wild demoscene intro that hijacks the game: starfield, cubes, EQ, scroller, reactive logo. Auto-starts, no toggle.

Play REPOARIO with friends! Side-scroller style run: unlimited stamina, push the trophy into the extractor to win. Don't fall into holes!

Turns the game into a spooky black-and-white Halloween horror reel with grain, contrast, and pumpkin vignette.

Main Menu buttons break free and wreak mayhem: roaming the whole screen, bouncing off edges, and staying upright so highlights match. Chaos, orbit, lissajous, or bounce patterns — fully configurable. Layout-safe, multiplayer-safe, Empress-approved.

Enemy Editor – Tweak enemy health and respawn in-game. Set a global default HP, make per-enemy overrides, and set respawn min/max seconds (wired to EnemyParent.DespawnedTimeMin/Max). UI on Insert.

Remembers the region you click once (Public & Private). Auto-selects that region next time, skipping the picker. Supports all in-game regions. Single config with optional jump straight to Server List.

Quality of Life helper for Traktool's SharedUpgrades mod. Automatically applies purchased upgrades, prevents lobby clutter, and allows rebuying upgrades through the extractor with proper money deduction.