

Enemy Editor
Enemy Editor – Tweak enemy health and respawn in-game. Set a global default HP, make per-enemy overrides, and set respawn min/max seconds (wired to EnemyParent.DespawnedTimeMin/Max). UI on Insert.Details
Enemy Editor
Tiny in-game enemy editor. No fluff.
Press Insert to open the window.
Features
- Set a global default enemy HP
- Override HP per enemy (Prefab|Type)
- Control respawn with Min s / Max s
- Apply changes to all existing enemies instantly
- Discover enemies from the scene or EnemyDirector
- Remembers your health + respawn values across game boots
How it works
- HP edits:
EnemyHealth.health
+EnemyHealth.healthCurrent
- Respawn edits:
EnemyParent.DespawnedTimeMin
+EnemyParent.DespawnedTimeMax
- If you hit Apply defaults to all, despawned enemies get their
DespawnedTimer
nudged to the midpoint so you don’t wait forever
Quick Start
- Press Insert
- Set your default HP and Respawn Min/Max
- Hit Discover to populate the list
- Change per-enemy rows and click Apply, or just hit Apply ALL overrides
Credits
Made by Omniscye
Buy me a coffee: ko-fi.com/omniscye