Details

Last Updated
5 days ago
First Uploaded
5 days ago
Downloads
1.8K
Likes
1
Size
121KB
Dependency string
Omniscye-Haunted-1.2.0
Dependants

Haunted

Haunted is a spooky AI Ghost clone mod for R.E.P.O. that stalks players using in-game level spawn points.
A ghostly “Omniscye Clone” will wander the map, hunt you down (If you are selected), and vanish just as mysteriously — keeping you on edge. It can kill YOU if touched!

What It Does

  • Spawns a single roaming clone at one of the map’s official enemy spawn points
  • Clone uses full NavMesh pathfinding to move naturally around the map
  • Automatically despawns and respawns at different points for unpredictability
  • Instant kill on contact for maximum tension
  • Works in both singleplayer and multiplayer (clone is local only, no sync)
  • Spawn logic avoids voids and unreachable spots
  • No player menu clones or dead body clones — only living targets are copied

Haunted Effects

  • Random spawn points ensure the clone never appears in the same place twice in a row
  • Creepy pursuit with leash/chase/give-up radius behavior
  • Stealth approach — no sounds or UI indicators before attack
  • Instant death if the clone reaches you
  • Immortal presence — clone cannot be damaged or stopped
  • If the ghost decides to haunt a different player:
    • It cannot kill that other player
    • It will follow them briefly before despawning
    • It can still kill YOU at any time — hunted or not
    • It can spin around like it is dancing sometimes.
    • Doors will NOT stop it. It will break doors down
    • DO NOT TOUCH IT!

How It Works

  • Uses HarmonyLib to patch into the player list and select a valid clone source
  • Filters out invalid avatars (dead, hidden, or menu models)
  • Spawns at pre-validated Level Points already placed for real enemies
  • Snaps to NavMesh before activation (no off-mesh warnings)
  • Assigns AI brain with roaming, chase, and leash logic
  • Strips unneeded components like colliders, rigidbodies, and PhotonViews
  • Disables network sync so clone exists purely for the local player

Technical Features

  • Spawn point system: Uses official map “Level Point” locations
  • NavMesh-safe spawn: Validates mesh position before AI activation
  • Collision system: Touch instantly kills the player
  • One-clone limit: Always despawns old clone before spawning a new one
  • Performance-friendly: Only active while player is alive and in-level
  • Invisible-clone prevention: Forces renderer enable on spawn
  • Rigidbody: 200 pounds of raw Ghost

Compatibility

  • Fully works in singleplayer
  • Works in multiplayer (clone is local only)
  • Compatible with other AI mods
  • Does not modify core game assets or save data

Credits

Created by Omniscye Thanks to OrigamiCoder for helping test/ideas

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.