R.E.P.O.

Details

Last Updated
5 days ago
First Uploaded
5 days ago
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1.1K
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0
Size
52KB
Dependency string
Omniscye-Larger_Levels-1.0.0
Dependants

Larger_Levels

Levels got huge. Like, “the Level Generator fell in love with me and won’t stop flexing” huge.

What it does

  • Bigger procedural layouts that are maxed per difficulty tier. We push the game’s internal cap and scale the grid so you actually get those chonky runs.
  • 3× more valuables to compensate for all that extra real estate. Shine bright, goblin.
  • MAX extractors per level where the game allows it, so you’re not stuck waiting on the loot hose.
  • Enemies unchanged on purpose. Enjoy that spooky “maybe it’s safe” feeling until it’s absolutely not.
  • Smart streaming and culling so your PC doesn’t catch fire. If a player is inside a module it never culls, and everything stays synced.

Default settings (you can tweak)

  • Scale.ModuleMultiplier = 10 ← bigger levels
  • Valuables.ValuableSpawnMultiplier = 3 ← 3× shinies
  • Streaming is on by default; far modules and their junk get culled until you approach.

Support me on Ko-fi

  • Thanks to OrigamiCoder for the helps <3 Happy GAMING!
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