
Valuables Uncapped
Bypasses the level value-budget so high-value loot no longer reduces how many valuables spawn. Host-only by default.Details
Valuables Uncapped 💰 v1.0.0
No more “you’re too rich, so we’re spawning less loot.” This mod kills the value-budget clamp that reduces how many valuables appear when high-priced items are enabled.
What it does
- Keeps spawn counts intact even with big-ticket items in the pool.
- Does not change drop tables or rarity. If it could spawn before, it still can.
- Host-only for multiplayer.
How it works (plain English)
The game tracks the total dollar value of spawned valuables. When it passes a hidden cap, the game clamps the remaining spawn quota (result: fewer items if expensive stuff shows up). This mod patches the spawn director and sets that cap to ∞ before the comparison, so the clamp never triggers.
Level caps, size buckets, and available volumes still apply—this isn’t “infinite loot,” it’s no punishment for being rich.
Multiplayer
- The host/master drives spawning.
- Clients do not need the mod; they mirror the host’s state over Photon.
Configuration
A config file is generated on first run at BepInEx/config/empress.repo.valuablesbypass.cfg.
[General]
BypassValueBudget = true ; if false, disables the mod without removing it
HostOnly = true ; apply only on the host/master for MP safety
[Debug]
DebugLogging = true ; log when we bypass the budget and print key counters
DebugLogFirstN = 15 ; log the first N hits
DebugLogEveryN = 100 ; after that, log every Nth hit (reduce spam)
Compatibility
- Designed to be net-safe: host-only patch.
- Plays fine with pool curators / spawn managers. Those change what can spawn; this mod only prevents the budget clamp from cutting the count.
Changelog
1.0.0
- Initial release.
Credits
Created by Omniscye
BepInEx + HarmonyX ❤️