
StartWithRandomWeapon
Start the game with a random weapon, show those monsters who's really in charge. Fully configurable. Only the host needs to have it.Details
Start With Random Weapon
Start every run in R.E.P.O. with one or more random weapons — fully configurable. Only the host needs to have this mod installed.
Features
- Start each new game owning one or several random weapons.
- Configure exactly which weapons can appear.
- Configure how many weapons are given at the start of a run.
- Compatible with multiplayer — only the host needs to have this mod installed.
- Weapons behave exactly as if you bought them from the shop.
- Configuration can be updated without restarting the game.
Changes take effect when starting a new level.
Requirements
Installation
- Install BepInEx Pack.
- Place the file
StartWithRandomWeapon.dllinto yourBepInEx/pluginsfolder. - Launch the game — the configuration file will be generated automatically inside
BepInEx/config. - Open the file to customize weapon availability and general settings.
Configuration
The configuration file is located at:
BepInEx/config/com.osmarbriones.startwithrandomweapon.cfg
It contains two main sections:
[General]
-
WeaponsToSpawn
Number of weapons to spawn at start (ignored ifSpawnOnePerPlayeris true).
Value range: 1–50 -
**SpawnOnePerPlayer **
If true, the mod gives exactly one random weapon per player, regardless ofWeaponsToSpawn.
[Weapons]
Each weapon has a Boolean toggle that determines whether it can appear.
Example:
Item Melee Frying Pan = true
Item Gun Laser = false
Item Rubber Duck = true
- Set a value to
true→ this weapon is allowed to spawn. - Set to
false→ this weapon will never appear. - Changes take effect as soon as a new level starts (no restart required).
Support
If something doesn’t work, feel free to send an email to [email protected] and I’ll do my best to fix it.
Credits
Developed by Osmar Briones