R.E.P.O.

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PxntxrezStudio-REPOConomyPlus-1.3.0
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⚠️ IMPORTANT NOTICE: REQUIRED FOR ALL CLIENTS ⚠️

This mod must be installed by all players in multiplayer games.


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REPOConomyPlus

The Ultimate Enhanced Edition - A complete reimagining of the original REPOConomy mod with revolutionary gameplay modifiers!

Every level brings TWO layers of chaos:

  1. 🎲 Random Economy Event (104+ unique economy types) - affects valuable prices
  2. Gameplay Modifiers (73+ unique events) - transforms how you play

The result? Every run feels completely different! Fight invisible enemies while prices skyrocket, or navigate in darkness while loot multiplies. The possibilities are endless!


🆕 What's New in REPOConomyPlus?

⚡ Revolutionary Modifier System

  • 73+ Unique Gameplay Modifiers that spawn randomly each level
  • 4 Categories: Loot, Enemy, Player, Environment
  • 2-5 Modifiers per level creating unique challenge combinations
  • 5 Difficulty Tiers: Very Good 🟢, Good 🟡, Neutral ⚪, Bad 🟠, Very Bad 🔴

🎯 Dynamic Difficulty System

  • Adaptive Scaling based on level, player count, and valuable count
  • Real-time Calculation adjusts as the game progresses
  • Visual Feedback with color-coded difficulty display (Easy → Extreme)
  • Fully Configurable caps and multipliers

🎨 Completely Redesigned UI

  • Scrollable Interface with auto-scroll and manual controls
  • Category Organization - Economy, Modifiers, Level Scaling, and Map Scaling sections
  • Event Icons with color-coded difficulty indicators
  • Detailed Descriptions for every modifier and scaling info
  • Difficulty Footer showing current challenge level
  • Dynamic Height Calculation for smooth scrolling experience

🔧 Enhanced Configuration

  • Granular Control over each modifier category
  • Separate Event Chances for vanilla and custom events
  • Difficulty Customization per level/player/valuable
  • Min/Max Modifier Count configuration (2-5 per level)
  • Shared Pool Mode - combine all events into one pool with difficulty-adjusted weights

📈 Advanced Scaling Systems (New Feature)

  • Level Scaling: Dynamic module, extraction, and haul goal scaling based on completed levels
  • Map Scaling: Enemy HP, enemy cap, and map value scaling with exponential/linear progression options
  • Flexible Progression: Choose between exponential (accelerating) or linear (steady) scaling curves
  • Per-Level Adjustments: Fine-tune scaling multipliers and intervals for balanced gameplay

🔼 Upgrade Rework System (New Feature)

  • Introduced a new upgrade scaling mechanic to balance progression
  • All upgrades now provide 50% less power by default
  • This can be reverted or customized in the config: Global Upgrades Multiplier = 1.0 → original balance Global Upgrades Multiplier = 0.5 → default new balance Global Upgrades Multiplier = 2.0 → double upgrade strength
  • Fully configurable and compatible with REPOConfig UI

📊 Economy System (From Original REPOConomy)

On every level (starting from level 2 configurable), the game rolls (with 50% chance) one of 104 unique economy events like Inflation, Chaos, or Treasure Rush — each with different effects on valuable prices. The chance is fully configurable.

Valuable prices are no longer fixed. Instead, each item dynamically rolls a value based on the current economy type and level scaling with (custom config settings).


⚡ Modifier Categories

Below are all available Modifiers and their effects.
More Modifiers will be added with every updates!

📝 Click to see the full list of all modifiers

🎁 Loot Modifiers (25 Events)

Transform how valuables spawn and behave:

  • Jackpot 🟢 - x2 valuables spawned on map
  • Golden Touch 🟢 - All valuables worth x2, but 25% fewer spawn
  • Value Lottery ⚪ - 10% items get x10 value, rest -50%
  • Empty Facility 🟠 - 50% less valuables spawn
  • Tiny Only ⚪ - Only tiny valuables spawn
  • Small Only ⚪ - Only small valuables spawn
  • Medium Only ⚪ - Only medium valuables spawn
  • Big Only 🟡 - Only big valuables spawn
  • Wide Only 🟡 - Only wide valuables spawn
  • Tall Only 🟡 - Only tall valuables spawn
  • Very Tall Only 🟢 - Only very tall valuables spawn
  • Magnetic Valuables ⚪ - Valuables are attracted to players
  • Lucky Find ⚪ - Random valuables appear periodically
  • Extraction Magnet ⚪ - Valuables are attracted to extraction points during extraction
  • Unbreakable Valuables 🟢 - Valuables never break
  • Fragile Valuables 🟠 - Valuables break twice as fast
  • Feather Weight 🟢 - All objects are 5x lighter
  • Heavy Burden 🔴 - All objects are 3x heavier
  • Slippery Chaos 🟠 - All objects slide forever
  • Zero Gravity Loot 🟡 - Objects float in zero gravity
  • Phantom Objects 🔴 - Objects disappear periodically
  • Bouncy Havoc ⚪ - All objects are super bouncy
  • Explosive Valuables 🟠 - Valuables explode when broken
  • Hot Potato 🟠 - Holding valuables too long hurts
  • Compact Storage 🟢 - Valuables shrink in carts

👾 Enemy Modifiers (16 Events)

Change how enemies behave and challenge you:

  • Pacifist Mode 🟢 - Enemies don't attack
  • Enemy Horde 🔴 - x2 enemies spawn
  • Speed Demons 🟠 - Enemies 50% faster
  • Invisible Enemies 🔴 - Enemies are invisible
  • Tiny/Giant Enemies 🟡🔴 - Size variations
  • Boss Rush 🔴 - Only Difficulty 3 enemies spawn
  • Fast Spawn 🟠 - Enemies spawn instantly
  • Heavy Enemies 🟠 - Enemies require 2x more force to grab
  • Light Enemies 🟢 - Enemies require 3x less force to grab
  • Instant Respawn 🔴 - Enemies respawn immediately after death
  • Persistent Enemies 🟠 - Enemies never despawn
  • Frozen Enemies 🟡 - Enemies freeze periodically
  • Enemy Multiplication 🔴 - x1.5 enemy spawn rate
  • One Hit Kill 🔴 - Any damage kills enemies instantly
  • Extraction Chaos 🔴 - Enemies become aggressive during extraction
  • Double Enemy Health 🟠 - Enemies have double health
  • Double Enemy Damage 🟡 - Enemies take double damage

👤 Player Modifiers (21 Events)

Modify player capabilities and challenges:

  • Sonic Speed 🟢 - Players 50% faster
  • Turtle Mode 🟠 - Players 50% slower
  • Low/Heavy Gravity 🟡🟠 - Gravity modifications
  • Glass Cannon 🔴 - Max health = 1
  • Tank Mode ⚪ - +100 health, -50% speed
  • Infinite Stamina 🟢 - Never run out of energy
  • Health Regeneration 🟢 - Slowly regenerate health
  • Random Boosts ⚪ - Random stat boosts every 2 minutes
  • Inverted Controls 🔴 - Movement controls reversed
  • Invisible Players 🔴 - Players can't see each other
  • Super Jump 🟢 - Jump 3x higher
  • Sticky Feet 🟠 - Players stick to surfaces randomly
  • Infinite Ammo 🟢 - All firearms never run out of battery
  • Health Vampire 🟡 - Killing enemies restores 10 HP
  • Extraction Shield 🟡 - Players become invincible during extraction
  • Double Player Damage 🟠 - Players take double damage
  • Half Player Damage 🟡 - Players take 50% less damage
  • Clumsy 🟠 - Random tumble every 30s
  • Flashlight Fail 🔴 - Flashlight doesn't work
  • Player Revival 🟢 - Press hotkey to revive once when dead (1 HP)

🌍 Environment Modifiers (9 Events)

Alter the world around you:

  • Disco Lights ⚪ - Colors constantly change
  • Slippery Floor 🟠 - Physics friction = 0
  • Foggy Vision 🟠 - Reduced visibility with fog
  • Night Vision 🟡 - Enhanced visibility in darkness
  • Time Warp 🔴 - Time slows down periodically
  • Extraction Rush 🟠 - Halves extraction time requirement
  • Single Extraction 🟢 - Only 1 extraction point spawns per level
  • Toxic Air 🟠 - Players take damage over time
  • Unbreakable Doors ⚪ - Doors cannot be broken or removed

🎯 Difficulty System Explained

The mod calculates difficulty dynamically based on:

Formula: Difficulty = (Level × LevelMultiplier) + (Players × PlayerMultiplier) + (Valuables × ValuableMultiplier)

Default Values:

  • Level: +3.5 difficulty per level
  • Players: +0 difficulty per player
  • Valuables: +0 difficulty per valuable
  • Cap: 100 (fully configurable)

Difficulty Tiers:

  • 🟢 Easy (0-20): Easier modifiers, more buffs
  • 🟡 Medium (20-40): Balanced mix
  • 🟠 Hard (40-60): Challenging modifiers
  • 🔴 Very Hard (60-80): Serious challenge
  • Extreme (80-100): Maximum chaos

Higher difficulty increases the chance of Bad and Very Bad modifiers!


📈 Scaling Systems Explained

The mod includes two advanced scaling systems that progressively increase challenge and rewards as players advance through levels.

🏗️ Level Scaling System

Dynamically scales game elements based on completed levels for balanced long-term progression.

Features:

  • Modules: Increases available extraction modules (4 base + scaling additions)
  • Extractions: Increases maximum extraction points (0 base + scaling additions)
  • Haul Goals: Scales extraction goal requirements for increased challenge

Scaling Types:

  • Additive: Fixed amounts added per interval (e.g., +1 module every 3 levels)
  • Multiplicative: Exponential growth (e.g., ×2 modules every interval)

Default Configuration:

  • Modules: 3 base + 1 every 3 levels (up to level 81)
  • Extractions: 0 base + 1 every 10 levels (up to 9 total)
  • Haul: 0.7x base × 1.01 per level (up to 1.0x max)

🗺️ Map Scaling System

Scales enemy difficulty and map economics based on current level progression.

Scaling Categories:

  • Enemy HP: Increases enemy health (default: ×1.02 per level from level 4)
  • Enemy Cap: Increases maximum enemy count (default: ×1.03 per level from level 5)
  • Map Value: Increases total valuable prices (default: ×1.03 per level from level 3)

Progression Options:

  • Exponential Scaling: Accelerating growth (default behavior)
    • Level 1: ×1.00, Level 2: ×1.03, Level 3: ×1.0609, Level 4: ×1.092727
  • Linear Scaling: Steady, predictable increases
    • Level 1: ×1.00, Level 2: ×1.03, Level 3: ×1.06, Level 4: ×1.09

UI Display:

  • Shows current multipliers with percentage increases
  • Color-coded display (HP: Red, Cap: Yellow, Value: Green)
  • Only appears when scaling is active (multipliers > 1.0)

🎲 Shared Pool Mode

When EnableSharedPool is set to true, the mod switches from category-based selection to a unified event pool:

  • All Events Combined: Instead of picking from separate Loot/Enemy/Player/Environment pools, all 73+ events are in one big pool
  • Difficulty-Adjusted Weights: Each event type has base weights that scale with difficulty:
    • Very Good: 11 → 11-23 (increases with difficulty)
    • Good: 23 → 13-23 (slight decrease)
    • Neutral: 13 → 7-13 (slight decrease)
    • Bad: 43 → 28-43 (slight increase)
    • Very Bad: 9 → 9-34 (increases with difficulty)
  • Balanced Selection: Events are picked randomly from the combined pool using these scaled weights
  • UI Display: Lobby shows "Shared Pool" with chances for each event type across all categories

This mode provides more unpredictable and potentially extreme combinations, as any event can appear regardless of category!


🎮 How Modifiers Work

Event Selection

Each level (starting from level 2):

  1. Economy Event rolls first (104 possible events)
  2. 2-5 Random Modifiers are selected based on:
    • Current difficulty level
    • Enabled categories in config
    • Weighted probability (higher difficulty = more bad events)
    • Conflict system (no contradicting events together)

Conflict System

Smart event filtering prevents contradictions:

  • ❌ Can't have Jackpot + Empty Facility simultaneously
  • ❌ Can't have Sonic Speed + Turtle Mode simultaneously
  • ❌ Can't have Darkness + Bright Day simultaneously
  • 60+ conflict rules ensure logical combinations

UI Display

Press G anytime to toggle the UI:

  • Economy Section: Current economy event and value range
  • Modifiers Section: Active gameplay modifiers with icons
  • Level Scaling Section: Module, extraction, and haul scaling info
  • Map Scaling Section: Enemy HP, cap, and value multipliers (when active)
  • Footer: Difficulty, Level, and Player count
  • Controls: Auto-scroll after 1.5s, manual scroll with arrow keys

🎨 UI Features

Smart Scrolling

  • Auto-scroll starts after 1.5 seconds of inactivity
  • Smooth Animation up and down
  • Manual Override with ⬆️⬇️ arrow keys
  • Auto-hide after 20 seconds (toggle with G)

Visual Indicators

  • 🟢 Very Good - Green indicators for buffs
  • 🟡 Good - Yellow for beneficial events
  • Neutral - White for balanced effects
  • 🟠 Bad - Orange for challenges
  • 🔴 Very Bad - Red for severe challenges

Dynamic Layout

  • Category Headers separate Economy and Modifiers
  • Color-coded Events match difficulty tier
  • Responsive Height adjusts to content
  • Bilingual Support (English/Russian)

📋 Example Gameplay Scenarios

📝 Click to see the gameplay examples with mod

Scenario 1: "The Golden Nightmare"

  • 💰 Economy: Treasure Rush (+100% to +200% values)
  • 🟢 Golden Touch: All valuables x2 value
  • 🔴 Invisible Enemies: Can't see threats
  • 🟠 Speed Demons: Enemies 50% faster
  • 🟢 Sonic Speed: You're 50% faster too

Result: Insanely valuable loot, but terrifying invisible fast enemies!

Scenario 2: "Easy Money"

  • 💰 Economy: Stable (default ranges)
  • 🟢 Jackpot: x2 valuables on map
  • 🟢 Pacifist Mode: Enemies don't attack
  • 🟡 Bright Day: x3 lighting
  • Disco Lights: Just for fun

Result: Relaxing loot collection with visual flair!

Scenario 3: "Extreme Challenge"

  • 💰 Economy: Crash & Burn (-90% to 0% values)
  • 🔴 Glass Cannon: 1 HP only
  • 🔴 Enemy Horde: x2 enemies
  • 🔴 Invisible Players: Can't see teammates
  • 🟠 Darkness: x0.1 lighting

Result: Hardcore survival mode with minimal rewards!


📖 How It Works (Quick Guide)

🔍 Click to Expand Full Guide

🧩 1. Level Start

  • Host rolls 1 Economy Event (affects prices)
  • Host rolls 2-5 Modifiers (affects gameplay)
  • All data synced to clients via Photon

💰 2. Economy Application

Each valuable gets a unique price within the current range:

  • Base range from config (default: -5% to +10%)
  • Modified by economy event
  • Scaled by level (default: +1% per level)
  • Random roll within final range

⚡ 3. Modifier Application

Modifiers apply immediately on level load:

  • Loot: Changes valuable spawning/behavior
  • Enemy: Modifies AI behavior/stats
  • Player: Affects player capabilities
  • Environment: Alters world conditions

🎯 4. Difficulty Calculation

Difficulty = (Level × 1) + (Players × 0) + (Valuables × 0)
Example: Level 5, 4 players, 100 valuables
= (5 × 3.5) + (4 × 0) + (100 × 0)
= 17.5 + 0 + 0 = 5 (Easy difficulty)

📊 5. UI Display

  • Shows at level start automatically
  • Press G to toggle anytime
  • Auto-scrolls through all modifiers
  • Hides after 20 seconds (or toggle off)

🔧 Configuration

💡 Recommended: Install the REPOConfig mod to change these settings directly in-game via a GUI.

Located in:
BepInEx/config/PxntxrezStudio.REPOConomyPlus.cfg

Below are all available configuration options.


📝 Click to see available configurations

🔹 Economy

Setting Description Default
DefaultBaseMin Base minimum multiplier applied before level scaling 5.0
DefaultBaseMax Base maximum multiplier applied before level scaling 10.0
UseTwoStepPercentRoll Separate negative and positive percent rolls false
PercentRollMode Determines weighed percentage RNG: Random = Uniform (Flat), Stable = Near center (Bell curve), Volatile = Near Min/Max (Inverse bell curve), Dynamic (Changes per level) Random
EconomyStartLevel Level at which economy events can begin 2
NoEvents Force all runs to use Stable economy (disable events) false
DisableVanillaEvents If true, disables all built-in vanilla events. Only custom events will be used, if EnableCustomEvents enabled. false
EnableCustomEvents Enable loading of custom economy events from JSON files to appear in-game. true

🔹 LevelScale

Setting Description Default
LevelScaleMin Percent increase added to minimum per level 1
LevelScaleMax Percent increase added to maximum per level 2

🔹 Limits

Setting Description Default
ClampMinLimit Lowest allowed percent (e.g. –100% reduction) 100.0
ClampMaxLimit Highest allowed percent (e.g. +10000% increase) 10000.0

🔹 EconomyChance

Setting Description Default
UseEventsChance Enable the event drop system based on chance. true
EventChance Chance (1–100) for an event to occur instead of a stable economy 50

🔹 CustomEconomyChance

Setting Description Default
UseCustomEventChance Enable a separate chance check for custom events (only applies if UseEventsChance is true). If this feature is disabled, there will be a 50/50 chance of either a vanilla event or a custom event occurring. true
CustomEventChance Chance (1–100%) for custom events to occur instead of vanilla events if UseCustomEventChance is enabled. 50

🔹 Debug

Setting Description Default
ShowTotalMapValue Log (In console) total dollar value of all valuables on the map false

🔹 UI Settings

Setting Description Default
UI Language Language used for the economy UI English
UIToggleHotkey Hotkey to toggle the economy UI on/off G
UIAutoShowOnLevelStart Automatically show UI when entering a level true

🔹 Difficulty System

Setting Description Default
DifficultyPerLevel How much difficulty to add per level (e.g., level 5 = +5 difficulty) 1
DifficultyPerPlayer How much difficulty to add per player (e.g., 4 players = +0 difficulty) 0
DifficultyPerValuable How much difficulty to add per valuable on map (e.g., 100 valuables = +0 difficulty) 0
DifficultyMaxCap Maximum difficulty cap. Difficulty will never go above this value. 100

🔹 Level Scaling

Setting Description Default
EnableLevelScaling Enable level scaling for modules, extractions, and haul multiplier true
EnableMultiplicativeScaling Enable multiplicative scaling instead of additive false
MinModules Minimum number of modules per level 4
MaxModulesLevel Up to which level modules will increase 81
ModulesInterval Every how many levels to add modules 3
ModulesPerInterval How many modules to add every interval levels 1
BaseExtractions Base number of extractions (0 = 1 extraction) 0
MaxExtractions Maximum number of extractions 9
ExtractionsInterval Every how many levels to add extractions 10
ExtractionsPerInterval How many extractions to add every interval levels 1
BaseHaulMultiplier Base haul goal multiplier 0.7
MaxHaulMultiplier Maximum haul multiplier 1.0
MaxHaulLevel Up to which level haul multiplier will increase 30
HaulIncreasePerLevel How much to increase haul multiplier per level 0.01

🔹 Enemy HP Scaling

Setting Description Default
EnableEnemyHPScaling Enable enemy HP scaling per level true
StartLevel Level at which enemy HP scaling starts 3
Multiplier Enemy HP multiplier per level (1.02 = +2% per level) 1.02
UseExponentialScaling Use exponential scaling (pow) instead of linear scaling true

🔹 Enemy Cap Scaling

Setting Description Default
EnableEnemyCapScaling Enable max enemy cap scaling per level true
StartLevel Level at which enemy cap scaling starts 4
Multiplier Max enemy cap multiplier per level (1.03 = +3 per level) 1.03
UseExponentialScaling Use exponential scaling (pow) instead of linear scaling true

🔹 Map Value Scaling

Setting Description Default
EnableMapValueScaling Enable total map value scaling per level true
StartLevel Level at which map value scaling starts 2
Multiplier Total map value multiplier per level (1.02 = +2% per level) 1.02
UseExponentialScaling Use exponential scaling (pow) instead of linear scaling true

🔹 Upgrades Rework

Setting Description Default
GlobalUpgradesMultiplier Multiplier for upgrades (1.0 = default, 2.0 = double upgrades bonus) 0.5

🔹 Player Revival

Setting Description Default
RevivalHotkey Hotkey to revive player when dead (only works once per player per round). R

🔹 Event Modifiers

Setting Description Default
ModifierStartLevel At what level modifiers will start appearing (1–12). 1 = immediately, 2 = from the second level, etc. 2
MinModifierCount Minimum number of gameplay modifiers per level (2-5) 2
MaxModifierCount Maximum number of gameplay modifiers per level (2-5) 5
EnableLootModifiers Enable loot-related events (e.g., Jackpot, Empty Facility, Value Lottery) true
EnableEnemyModifiers Enable enemy-related events (e.g., Enemy Horde, Speed Demons, Pacifist Mode) true
EnablePlayerModifiers Enable player-related events (e.g., Sonic Speed, Glass Cannon, Infinite Stamina) true
EnableEnvironmentModifiers Enable environment-related events (e.g., Darkness, Disco Lights) true
EnableSharedPool Enable shared pool mode: all events are in one pool, selected based on difficulty-adjusted chances instead of separate category pools. false

🔹 Individual Economy Enables

Individual economy events can be enabled/disabled in the "Economies" section of the config. Each economy type has its own enable/disable setting.


🔹 Individual Modifier Enables

Individual modifier events can be enabled/disabled in the "Modifiers" section of the config. Each modifier has its own enable/disable setting.


📊 Complete Economy List (104 Varieties)

Below are all available Economies and their effects.
More economies will be added with every updates!

📝 Click to see the full list of all economies
Event (EconomyType) Effect on baseMin / baseMax In-Game Description
Stable No change (Uses the values from the config) Economy by default
Deflation –10% min, –5% max Market Crash
Inflation +0% min, +10% max Moment to Get Rich!
Chaos –10% min, +10% max Financial chaos...
FreezeMarket 0% min, 0% max Economy frozen :(
BlackMarketSurge –10% min, +20% max Values have become more expensive...
Overload –100% min, +100% max 50/50
RareBoom +5% min, +30% max Values are suddenly in price!
CommonCrash –30% min, –10% max Values are devalued!
LegendaryOnlyMatters –20% min, +5% max Only the best makes sense...
EchoMarket –25%→0% min, 0%→+25% max (random) Prices are jumping like crazy...
ReverseInflation –15% min, –5% max Budget is better than wealth...
LuxuryHunt +10% min, +40% max Values are much more expensive!
DumpsterDive +5% min, +60% max Everything has become expensive!
ExtraProfit +0% min, +50% max Today you can sell more profitably!
ScamSeason –30% min, –10% max Prices are falling... :(
SuddenDrop –50% min, –20% max Almost everything has depreciated!
TreasureRush +100% min, +200% max Every value is — treasure!
ZeroGravity –50% min, +150% max Everything is unstable...
Turbulence ±30% equally to min & max (random) Prices behave unpredictably...
BubbleBurst –40% min, –5% max The market was booming... until it wasn’t
CollectorsFrenzy +30% min, +80% max Everything is worth more than it should be
PanicSale –40% min, –20% max Players are panic-selling everything for pennies!
EconomicTwister Ignores min/max — 0%→200% per valuable Every valuable gets a completely random value.
TaxAudit –15% min, –15% max The Tax Department has reviewed your valuables.
Crash & Burn –90% min, 0% max The market is collapsing — brace for losses.
GoldenHour +20% min, +50% max A perfect time to sell — prices are booming!
CrystalBubble +50% min, +100% max Market euphoria! Prices are sky-high… for now
CoinDecay –20% min, –60% max Everything feels worthless. Time to sell or hold?
EchoCrash ±50% equally to min & max (random) Residual shockwaves shake the market unpredictably
SpeculationBubble –20% min, +100% max Prices are inflating without logic... Bubble may burst any time!
ColdStorage –10% min, –10% max Nothing sells well. Prices are frozen under market value
PriceWhirlwind –60%→0% min, 0%→+60% max (random) An unstable market surge throws prices into a whirlwind!
ExperimentalPricing –20% min, +40% max Prices fluctuate wildly due to market experiments
ShadowMarket –60% min, +5% max A secret market drains value from most valuables
AuctionFever +10% min, +80% max A bidding war is driving prices through the roof!
MemoryMarket ±5% random offset to current range Prices mirror the past — but with a twist
LoopbackSpike Doubles current min/max range History repeats with extreme volatility
GlitchedGoldrush Sets min/max to +20% / +100% Something’s broken… but you’re getting rich
MarketEclipse –5% min, +5% max An economic blackout... almost no movement
JackpotMirage Random –50% to +150% Everything looks like gold... but some of it’s fool’s gold
CollectorsVoid –90% min, –50% max All value is lost — nothing is collectible anymore
VolatileExperiment –100% min, +250% max A dangerous economic experiment — chaos reigns
CleanSweep +0% min, +5% max A calm period — nothing to fear, nothing to gain
ValueVortex –100% → +100% (per valuable, random) A swirling mess of prices — unpredictable and wild
TemporalSurge –20% min, +60% max Prices shift with a pulse of time itself.
EchoOfWealth Keeps previous range Prices mimic those from two levels ago.
ArtifactBloat +50% min, +100% max Old junk is now gold.
MarketDrain –60% min, –30% max All prices slowly drain into the void.
InversionProtocol Flips positive/negative Low-value becomes high-value. High-value drops.
SyntheticDemand Random +0% to +80% max increase Artificial demand spikes at random.
TaxFrenzy –50% min, –20% max Tax rates hit hard! Prices plummet.
AssetDump –80% min, +20% max Everyone’s dumping assets!
SmugglersSurge Custom (based on item value) Expensive items skyrocket, cheap ones tank
CollectorsCraze +200% for rare, –10~–30% for others Rare collectibles soar — the rest is junk
MarketKraken 30% of items get ×4, others = $0 The market goes wild. 30% of valuables get ×4 boost!
MarketBoom +20% min, +50% max Prices surge across the entire market!
PriceLockdown –5% min, +5% max All prices are frozen by decree
WildSpeculation –50%→+100% min & max (random) Speculators drive prices wildly up and down!
SilentAuction +0% min, +30% max Auctions run in silence, prices unclear
FlashCrash –50% min, –20% max Instant crash wiping out asset values!
CryptoSurge +10% min, +100% max Cryptocurrencies push the market sky-high!
ResourceRush +5% min, +25% max Resource scarcity drives prices up
DemandSpike +0% min, +60% max Explosive demand floods the market!
SupplyShortage –20% min, –5% max Severe supply shortages cripple prices
ConsumerConfidence +5% min, +15% max Consumers irrationally confident!
MarketMeltup +50% min, +200% max A melt-up as prices climb uncontrollably!
BargainHunt –10% min, +10% max Hunting bargains—some crash, others spike
MarketRebound +10% min, +20% max After a crash, the market swiftly rebounds!
PriceCascade random –20%→0% min, 0%→+20% max Prices cascade downward, but may bounce back
BullRun +30% min, +60% max A bull run—prices charge skyward!
BearTrap –60% min, –30% max A bear trap—brief gains before a fall…
PanicBuying +50% min, +100% max Players panic-buy—supplies vanish!
SupplyGlut –50% min, +10% max Oversupply—prices sink under glut
SpeculatorFrenzy ±40% equally to min & max (random) Speculators push prices to chaotic extremes!
ValueStabilizer clamp to ±5% Regulatory measures keep prices in check
MarketMirroring repeat previous range The market mirrors its previous level
InflationSpike +15% min, +25% max A sudden spike in inflation!
DeflationDip –15% min, –25% max Prices plunge into a deflationary dip
EconomicEquilibrium 0% min, 0% max A perfect balance of supply and demand
PriceSurge +20% min, +40% max Sudden price surge—everything jumps 20–40%!
BargainBlitz –30% min, –10% max Flash discounts—prices drop 30–10% instantly!
CollectorCarnival if ≥50% → ×2; else –10% Collectibles ×2, others −10%.
GhostPrices ±25% equally to min & max (random) Ghostly prices—random offset ±25%.
BarterBonanza –20% min, +15% max Barter bonanza—low items down, high items up.
SeasonalShift +15% min, –5% max Seasonal shift—min +15%, max −5%.
BlackoutSale –50%→–30% equally to min & max (random) Blackout sale—prices slashed −50…−30%.
InflationEbb –20% min, –10% max Inflation ebb—prices fall 10–20%.
FoolsGold –10% base, +0→+50% offset (random) Fool’s Gold—some +50%, others −10%.
HoardersHavoc –40% min, +10% max Hoarder’s Havoc—cheap −40%, expensive +10%.
PennyPinch –60%→–40% equally to min & max (rand.) Penny Pinch—prices slump −60…−40%.
Trendsetter +30%→+60% equally to min & max (rand.) Trendsetter—premium items surge +30…+60%!
Price Spike +40% min, +80% max Prices suddenly spike across the board!
Clearance –60% min, –20% max Massive clearance cuts values everywhere!
Boomerang Market –20%→+10% min, +10%→+40% max Values swing back—but unpredictably!
Silent Dip –10% min, –5% max Quiet dip... nothing sells well
Luxury Only –40% min, +5% max Only luxury items hold value now
Early Bubble +30% min, +100% max A bubble forms early—brace for boom
Late Deflation –70% min, –10% max Late-stage deflation drains the market
Price Slalom ±30% equally (random) A slalom of ups and downs
False Demand +10% min, +40% max Artificial demand inflates prices!
Underground Trade –40% min, +5% max Trade continues in the shadows
Crystal Crash –100% min, –40% max The bubble shatters into a crystal crash
Ghost Rush +50% min, +150% max Phantom value rushes sweep the market!

All events roll each level (if level ≥ EventsStartLevel and chance roll succeeds) and are clamped between ClampMinLimit and ClampMaxLimit.


🛠️ Custom Events Support

Create your own economy events! Full JSON support inherited from original REPOConomy.

📝 Click for Custom Events Guide

JSON Structure

[
  {
    "id": "my_event",
    "name_en": "My Event",
    "name_ru": "Моё Событие",
    "desc_en": "Description",
    "desc_ru": "Описание",
    "color": [255, 200, 100],
    "min": -10.0,
    "max": 20.0,
    "useDelta": true
  }
]

Place files in: BepInEx/config/CustomEvents/*.json

Note: Custom economy events only. Custom modifiers coming in future updates!


💾 Installation

  1. Install BepInExPack for R.E.P.O.
  2. (Optional) Install REPOConfig for in-game GUI
  3. Download and extract REPOConomyPlus.dll
  4. Place in BepInEx/plugins folder
  5. Launch R.E.P.O. and enjoy the chaos!

🔄 Differences from Original REPOConomy

Feature REPOConomy REPOConomyPlus
Economy Events ✅ 104 events ✅ 104 events
Gameplay Modifiers ❌ None ✅ 73 events
Difficulty System ❌ None ✅ Dynamic scaling
Level Scaling ❌ None ✅ Modules/Extractions/Haul
Map Scaling ❌ None ✅ Enemy HP/Cap/Value scaling
Scaling Progression ❌ None ✅ Exponential/Linear options
UI Design ✅ Basic ✅ Enhanced scrollable
Event Categories ❌ None ✅ 4 categories
Conflict System ❌ Basic ✅ Advanced
Custom Events ✅ Yes ✅ Yes (economy only)
Multiplayer Sync ✅ Basic ✅ Enhanced

🔗 Compatibility

  • ✅ Supports valuables from other mods
  • ✅ Supports latest Version of R.E.P.O.
  • ✅ Compatible with REPOConfig for GUI configuration
  • ✅ Works with existing custom economy JSON files
  • ⚠️ Not compatible with original REPOConomy (use one or the other)

🔗 Mod Compatibility

REPOConomyPlus is currently compatible with the following mods:

More mod compatibilities will be added in future updates!

If you find a conflicting mod or one that's not compatible with REPOConomyPlus, please report it on our Discord server!


🐛 Known Issues

  • Extraction Magnet modifier may cause FPS drops on maps with many valuables due to physics calculations running every frame during extraction. This is being investigated for optimization.
  • Report bugs on Discord or GitHub.

📞 Support & Community

Report bugs, suggest features, or provide feedback:

Discord Server Channel Post
Pxntxrez Studio #released-mods REPOConomyPlus

🙏 Credits

  • Original Mod: REPOConomy by PxntxrezStudio
  • Enhanced By: PxntxrezStudio
  • Special Thanks: Darkmega, larion, Crony, Jettcodey, garrett. (For ideas and help in improving the mod)

License

  • This mod is provided under the MIT License.

Made with ❤️ by PxntxrezStudio

Transform every R.E.P.O. run into a unique adventure!

"More events and new features coming soon!"

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