
Gun Sniper Rifle
Add a new weapon to the game.Details
Add a sniper rifle to the game.
Scripting/modeling by Wakaura.
Change Logs
0.5.0
- Introduce the weapon to the game.
0.5.5
- Fix the issue where commands can be executed even if the weapon is grabbed by other players or dropped on the ground.
(When more than one player is grabbing the weapon, the zoom mode will be deactivated, but every player can toggle the laser pointer)
- Fix the issue where the laser pointer is not visible to all players.
(Might be useful when someone is trying to snipe you.)
- When entering zoom mode, the scope will light up red.
(In multiplayer, this can be used to indicate if a player holding this weapon is currently zoomed)
-
Move the item to normal shop shelves instead of the attic.
-
Sound effects will be played when tuning the zoom.
-
Switch the global firing sound effect to falloff.
0.5.8
-
Beta version compatible.
-
Add piercing bullets.
(By default, the bullet can hit up to 3 targets in a row)
-
When equipped, the laser pointer will turn off automatically to save energy.
-
Reposition the model.
Weapon information:
- Damage:
250
(in zoom mode:355
) - Range:
160
- Shoot Cooldown:
5
- Battery Drain:
20/shot
- Base Cost:
50K ~ 75K
Weapon features:
- Zoom mode
- Laser pointer
- (0.5.8 added) Piercing bullets
Zoom mode:
- Press Z to toggle.
- Mouse scroll to tune the view.
- Stable aiming assistance.
- Unavailable when the battery runs out.
Laser pointer:
- Press X to toggle.
- The battery will be drained slowly when the pointer is on.
- Battery Drain Rate:
0.1
- Unavailable when the battery runs out.