Risk of Rain 2

Details

Last Updated
2 weeks ago
First Uploaded
2 weeks ago
Downloads
1.1K
Likes
1
Size
131KB
Dependency string
Def-RandomEvents-1.1.2
Dependants

Categories

RandomEvents

server-side mod - only the host needs it installed.

Makes random events happen.

Random Events

Event Name Announcement Description Condition
BulletHell Projectile density dialed to eleven Increases the fire rate of enemies but lowers their damage.
CasinoItem Ancient relic cycling through its many powers Gives all players 10 items of random type. The type of the item changes every 10 seconds.
EquipmentOnly Equipment-exclusive combat Gives all players a random equipment temporarily with reduced cooldown but disables all skills. Events "SkillsOnly", "FuelArray" inactive. Artifact of Enigma inactive.
ExplodingCorpses Exploding corpses All enemies explode upon death. Players have sufficient means to do ranged damage.
FallingEnemies Enemies fall down from the heavens Enemies fall from the sky. Only walking enemies spawn.
FuelArray Stay above 50% health or face disaster All players get a Fuel Array equipment temporarily but take reduced damage from all sources. Event "FuelArray" inactive.
Ghosts Ghostly apparitions haunt the battlefield Some enemies spawn as incorporeal ghosts. They disappear after some time. Currently not a boss wave.
Haste The world accelerates All beings become faster.
ItemZone Zone fuels your arsenal Spawns item zones which grant players standing in them temporary items. Simulacrum mode only
MonsterTransform Players embrace their monstrous forms Players transform into monsters. Event "SkillsOnly" inactive and currently not a boss wave.
RandomArtifact Activates up to three random artifacts temporarily. The follwing artifacts are blacklisted: Death, Delusion, Devotion, Evolution, Metamorphosis, Rebirth, Sacrifice, Vengeance. There is at least one artifact which can be enabled and is not blacklisted.
RandomTeams Enemies turn against each other Makes some enemies fight each other as well as the players.
SkillsOnly Primary sealed, skills unleashed Makes players unable to use primary skills but other skills have reduced cooldown. Events "EquipmentOnly", "MonsterTransform" inactive and none of the players have a bandolier in their inventories (workaround to make it work server-side only).
SmallArena Confined space Halves the battle zone radius but makes the wave also easier. Simulacrum mode only
StrongEnemies Fear the few Only strong enemies spawn. Event "WeakEnemies" inactive.
WeakEnemies Horde of the many Only weak enemies spawn. Event "StrongEnemies" inactive.
Zombies The dead refuse to rest Spawns some infected enemies. Infected enemies infect other nearby enemies upon death and revive once with reduced health and speed. Currently not a boss wave.
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