

This is a simple yet complete and balanced .dll library that adds random functions based on luck.
Luck is a double value that enchance probabilies.
getRandomNumber_InRange()true when using getRandomBool_FromFraction()generateNewWeights()getRandomThings_FromArray<Type>()getRandomNumber_InRange()false when using getRandomBool_FromFraction()generateNewWeights()getRandomThings_FromArray<Type>()void GeckVolantMarin.RNG.setSeed(int seed)void GeckVolantMarin.RNG.reSeed()double GeckVolantMarin.RNG.getRandomNumber_InRange(double min, double max, double luck = 0.0d)bool GeckVolantMarin.RNG.getRandomBool_FromFraction(double numerator, double denominator = 1.0d, double luck = 0.0d)double GeckVolantMarin.RNG.getTotalWeight_FromArray(double[] weights)void GeckVolantMarin.RNG.generateNewWeights(ref double[] weights, double luck = 0.0d)Type GeckVolantMarin.RNG.getRandomThings_FromArray<Type>(Type[] array, double[] weights, double luck = 0.0d)The source code is available in the plugin folder, in SourceCode.zip.
@Heartslot