Spawn Prefab

Adds a command to spawn a prefab.

Syntax:

spawn_prefab "<prefab_key>" <pos_x> <pos_y> <pos_z> <rotation_x> <rotation_y> <rotation_z>

Use the ~ prefix before a position value to make it relative to the player's position. Similarly, use the ~ prefix before a rotation value to make it relative to the prefab's base rotation.

For a list of available prefabs, refer to this link. You may want to filter by UnityEngine.GameObject to see only the spawnable objects.

Examples:

  • spawn_prefab "RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab"
  • spawn_prefab "RoR2/Base/Teleporters/LunarTeleporter Variant.prefab" ~20 ~5 ~0
  • spawn_prefab "RoR2/Base/Teleporters/Teleporter1.prefab" ~0 ~0 ~0 ~0 ~0 ~90
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