Mods uploaded by LordVGames
1-18 of 18 results
A standalone version of RiskyMod's per-player difficulty scaling change, but also made configurable.
Makes you trade a special thingy from EnemiesReturns with a guy from the Starstorm 2 BETA instead of a guy from the vanilla game
DEPENDENCIES NOT INSTALLED BY DEFAULT!!! Changes items from ClassicItemsReturns & StandaloneAncientScepter to a new item tier in the Starstorm 2 beta & adds them to the related trading system.
A revival/continuation of HIFU's CleanerHud mod. Edits the hud to be cleaner, re-organizes some things, and integrates the color of your survivor throughout the hud.
A W.I.P collection of item edits by me that makes some items more fun, interesting, and/or better for performance. Supports some Starstorm 2 items!
Adds many config options that allows you to nerf lunar ruin's damage boost. Comes pre-configured for better balance!
A standalone port of the Well-Rounded Balance mod's gold/cost scaling. Also has some separate config options for Starstorm 2's late-game elites.
Adds a highly configurable artifact that lets you customize how proc chains and procs caused by items/equipments should be nerfed.
Fixes Runic Lens being able to restart any proc chains it's in, potentially infinitely with enough luck & other proc items.
Makes the primordial teleporter set to loop by default instead of going to the moon. Server-side and vanilla compatible.
Implements the equipment DamageSource that Gearbox added but forgot to implement. Does nothing on it's own
Fixes X4 Stimulant and Insecticide never spawning in the Starstorm 2 beta by removing each item's broken achievement.
Makes the boss health bar numbers show as question marks instead of negative 32-bit integer limit when boss health is past said limit.