Details

Last Updated
2 weeks ago
First Uploaded
2 weeks ago
Downloads
618
Likes
0
Size
103KB
Dependency string
LordVGames-LoopByDefault-1.0.0
Dependants

Categories

LoopByDefault

Awesome now I don't have to hit the stage 5 teleporter rings like 80% of the time

No github repository for this because the change is done in 4 lines:

var lunarTeleProngs = Addressables.LoadAssetAsync<GameObject>("RoR2/Base/Teleporters/LunarTeleporterProngs.prefab").WaitForCompletion();
var lunarTeleEsm = lunarTeleProngs.GetComponent<EntityStateMachine>();
lunarTeleEsm.initialStateType = new EntityStates.SerializableEntityStateType(typeof(EntityStates.LunarTeleporter.ActiveToIdle));
lunarTeleEsm.mainStateType = new EntityStates.SerializableEntityStateType(typeof(EntityStates.LunarTeleporter.Idle));
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.