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Last Updated
2 months ago
First Uploaded
2 months ago
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103KB
Dependency string
LordVGames-LoopByDefault-1.0.0
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LoopByDefault

Awesome now I don't have to hit the stage 5 teleporter rings like 80% of the time

No github repository for this because the change is done in 4 lines:

var lunarTeleProngs = Addressables.LoadAssetAsync<GameObject>("RoR2/Base/Teleporters/LunarTeleporterProngs.prefab").WaitForCompletion();
var lunarTeleEsm = lunarTeleProngs.GetComponent<EntityStateMachine>();
lunarTeleEsm.initialStateType = new EntityStates.SerializableEntityStateType(typeof(EntityStates.LunarTeleporter.ActiveToIdle));
lunarTeleEsm.mainStateType = new EntityStates.SerializableEntityStateType(typeof(EntityStates.LunarTeleporter.Idle));
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