Risk of Rain 2

Details

Last Updated
4 days ago
First Uploaded
4 days ago
Downloads
91
Likes
0
Size
189KB
Dependency string
LordVGames-LordsStarstormEdits-1.0.1
Dependants

Categories

LordsStarstormEdits

Most of these edits were from my own build of SS2 that I've had for a while, but a few are from other mods of mine. With SS2 now having the beta content included via a config option I've moved all my edits over into one mod. I made these edits because I want the SS2 beta to be the best it can currently be, and also because I personally want a few things rebalanced.

Just about all edits here can be toggled on/off. Many of the edits that fill in placeholders will be removed once the placeholder is officially filled in.

Changes

Chirr

  • Minions don't receive your healing items
  • Enemies spawned from Relic of Termination are untamable
  • Fixed Chirr's tame lingering past the debuff's expiration
    • Just a bandaid fix, idrk how to fully fix the problem

Empyrean Elites

  • No longer drops shard(s) on death

Ethereal-Related

  • Shards have actual icons along with new names/descriptions
    • With how much I was getting the shards I did this to do this to make them feel more complete
  • "New" message for when the Zanzan portal spawns
    • The message exists in the mod, it's just not used
  • Ultra elites have their subtitle from SS1
  • The ultra elites' buff ward is now visible
  • The ultra elites' passive buff is a lil different
    • The 20% more movement speed and 10% more damage is given also given to the ultra itself
    • All alies except for the ultra get a tiny amount of % hp regen
  • Zanzan's trade menu & trade teleporter menus have new text for their menu titles
  • Swapped around some of the text for the ethereal sapling to make it more apparent you need to hit it twice
  • Fixed having field accelerator preventing the Zanzan portal from appearing
  • Item potential drops from the trade teleporter show for clients now
    • Not really a fix as I just made it use the vanilla potential that still works for clients instead of the cloned one

Event-Related

  • Beta storms and elite events have new text
    • I know the existing text are silly placeholders, but eventually I wanted actual text for the events
  • Super elites have new subtitles
  • Super elite aspects have new(ish) names
    • I've gotten one via rerolling a dropped aspect so it's possible to get these with other mods

Other

  • The lunar gambler has text for its name and interaction prompts.
  • Knight's skill descriptions have the numbers filled in
    • The banner numbers might seem super specific, but the % increases I saw ingame were different from what the code said so I went with what I saw ingame
  • Knight has his (currently unused) passive buff ward
  • Removed the broken achievements attached to X4 stimulant and insecticide so they can appear in runs again
  • Fixed other modded enemies spawning during elite events causing hordes of themselves to spawn
  • Fixed stormborn TP effects not going away when the storm ends
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.