
Lee Hyperreal
Simulation complete... Commandant, we're going to win this fight. -> v2.0.3 - Tweaks and Bug fixesDetails
Lee: Hyperreal - A Character Mod for Risk of Rain 2
Lee: Hyperreal is a highly technical, mobile-grounded survivor that relies on parries and resource management to cut through hoards of enemies. Utilizing your damage and timed invincibility is crucial to success.
- Setup your Orbs to do 4 times the damage by performing 3-pings.
- Any successful parry resets the Armament Barrage combo chain, allowing you to parry consistently and in succession.
- Snipe stance is a powerful tool in your arsenal, but in return leaves you vulnerable as you are locked in place.
- End of Time can decimate enemies within a huge radius, but be mindful of its long cooldown.
Network Compatible! (Unless otherwise found not to be, but it should work pretty well.) For any issues or bug reports, Contact the following:
- violetchaolan
- ethanol10
On either the RoR2 modding discord, or in the Lee Hyperreal RoR2 discord.
Use of Risk Of Options is highly recommended! If some options don't exist even after an update, please wipe your config and try check again.
Mod Interoperability List:
- EmoteAPI / CustomEmotesAPI
- RiskOfOptions
- RiskUI / Betterhudlite
- NOTE: We've only made it such that it doesn't crash the main functionality, we recommend sticking to the default UI for this mod.
- ExtraSkillSlots -> Limited Controller Support
- This is to facilitate controller inputs for Orbs, which is currently mapped to the following actions.
- Blue -> Extra Skill 1
- Red -> Extra Skill 2
- Yellow -> Extra Skill 3
- This can be changed in the in game controller settings menu option.
- This is to facilitate controller inputs for Orbs, which is currently mapped to the following actions.
Latest Update
-
v2.0.3
- Changed the sizes of some hitboxes on Primary
- Changed the wording on some descriptions
- Fixing some unlocks from breaking due to some incorrect naming
-
v2.0.0
- Lore mode has been added!
- By default, Lore mode is on! This changes the following:
- Voice lines are disabled by default
- Note: In a cease event, the voiceline will still play
- RoR2 skins are moved to the front, PGR skins are moved to the back of the list.
- A randomly generated RoR2 fitting name is used instead of Lee: Hyperreal
- This can be disabled, but please ensure that people you're playing with have this option synchronised!
- Disabling reverts the aforementioned changes
- Voice lines are disabled by default
- By default, Lore mode is on! This changes the following:
- Achievements
- Added achievements to unlock skins! There are a total of 7 to unlock
- If you don't want to unlock it manually, just use Cheat unlocks, we won't shame you
Added Gacha mechanics for unlocks into RoR2
- Added achievements to unlock skins! There are a total of 7 to unlock
- Skins
- RoR2-like skins have now been added! (Credits to Brynzananas)
- VFX
- A unique color is assigned for most of the skins, which changes every VFX colour for that skin
- Some clones were added in for Hypermatrix Entry
- New End of Time VFX has been added.
- Miscellaneous Bug fixes and changes:
- Fixed some animators from breaking between UI disables
- Parrying from Primary 3 now chains into Primary 3 instead of Primary 1
- Dodging should reduce your falling speed when you exit the state.
- ...And some other fixes I forgot to write
- Lore mode has been added!
Video
Screenshots

v2 Screenshots:





v1 Screenshots:







Skills
Primary: Armament Barrage

Launch a 5-hit-combo attack. On hit 1 and 3, perform a [Parry] active for a short time. In the air, slam down, dealing 400% damage, increasing up to 3x times dependant on vertical distance travelled. Hold down at anytime with a full [Power Gauge] to enter the [Hypermatrix].
Primary - Snipe Stance: Snipe

Shoot a bullet for 400% damage.
Secondary: Snipe Stance

Enter [Snipe Stance], locking you in place, allowing you to Snipe using Primary for 400% damage.
Utility: Reality Travel

Dodge, turning invincible for a short time.
Special: End of Time

Turn invincible, pulling out a cannon that blasts enemies in a wide radius for 5000% damage after a short windup. This move changes while in the [Hypermatrix.]
Special - Hypermatrix: Collapsing Realm:

Collapse the [Hypermatrix], turning invincible for a short time and dealing 1500% damage in your wake.
Orb Ability - Blue: Falling Blast

Throw your firearm case forward and unleash a blast where you last stood, dealing 225% damage on blast, and 300% damage on the Rifle shot. Movement can be modified by holding back or forward.
Orb Ability - Red: Bullet Raid

Perform a slide, shooting 3 times for 125% damage. On [3-ping], an additional back-step will be performed, followed by a bullet spray dealing 500% damage.
Orb Ability - Yellow: Glimpse Maneuver

Glide around an enemy while firing a torrent of bullets, hitting 3 times, 75% damage each time. On [3-ping], perform a wide upwards kick dealing 800% damage while also performing a [Parry].
Support us on Ko-fi!
There's no need for payment for mods, but a coffee would be nice once in awhile!

Known Issues
- In networked situations, if you emote, everyone playing Lee will have their weapons removed, this does not affect how he functions, purely visual.
- In very rare cases, Lee: Hyperreal can move even after dying. This is usually the case in networked situations where you perform a move and die in the same frame.
- When enemies are frozen during an ultimate, Some enemies may have bugged animators and their legs may go up into their torso, this effect is temporary and mostly just looks goofy that's all.
Credits
- Game assets (VFX/SFX/Models)
- Kuro games (All credits)
- Asset Ripping + Shader porting + Reverse Engineering scripts to port to unity
- dgosling
- Commissioner / Wwise setup / UI design / Extra Custom Animations / Trailer Creation
- violetchaolan
- VFX
- violetchaolan
- ethanol10 (Minor VFX creation)
- Programming - Popcorn Factory team:
- ethanol10 (Most of the mod programming and networking)
- teal5571 (Ultimate, Yellow/Red orb PoC)
- RoR-ified skin:
- brynzananas (Prospector + Comrade skins)
- Miscellaneous
- Rob
- Character template
- Notification style for bonus effects
- nunchuk - Helping with Emotes
- groove_salad - Shader Swapper
- Swuff (discord: en.wikipedia.org) - Icon Outlines
- UnsavedTrash
- Helping with model and vfx
- Icons
- SockpuppetSalesman (orien85) - Lore
- iDeathHD (xiaoxiao921) - Fixing some bugs with snipe aim
- .score
- Finding input bug edgecase
- Fixing RiskUI Orb/Health glitching
- Those on the RoR2 Modding discord having to put up with my cryptic programming issues, thanks for helping!
- Whoever tested during development and found issues, Thanks!
- Rob