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2 weeks ago
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2 weeks ago
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7.7MB
Dependency string
RiskOfBrainrot-2R4R-1.2.10
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Categories

THE CURSE!! THE CURSE!!!!!!!! AAAAAAAGGGGHHHHHH!!!!!!!!!!!!!

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View the project on GitHub

Overview

A global rebalance mod to completely change Risk of Rain 2. Expect nothing to be the same.

For the full experience, it's recommended to run this mod without other item mods.

What to Expect

  • Much faster pacing of stages (AKA rushing)
  • Changes to difficulty modifiers, both in the main game and in Eclipse, so each increase in difficulty is more meaningful
  • Significant Survivor and Elite reworks for higher definition of playstyles
  • Massively different dynamics of defense, recovery, and mobility
  • Fewer "useless" items and playstyles, and reduced "autoplay" (items that can effectively play the game for you)
  • Overhaul of the economy, from interactable costs to scaling, to make economy decisions more meaningful
  • Nothing is balanced for Simulacrum, so approach the gamemode with caution.

WARNING: Monsoon is substantially more difficult in 2R4R than in Vanilla. Seasoned Monsoon players will likely struggle in 2R4R's Monsoon. I recommend playing a bit of Rainstorm to get used to the changes.

Rebalance: 2R4R

Overview

  • All of the above!!! These are just more details for the inquisitive
  • New difficulty formula: Enemies scale exponentially over time, BUT difficulty reduces with each stage completed
  • No more one-shot protection of any kind!
  • Reduced healing; Most items no longer heal for %s
  • Skills have MORE Cooldown Reduction and Stock options
  • Equipments are stronger, with FEWER Cooldown Reduction and Stock options
  • Items that create "Pickup Droplets" have a larger, but not trivial, pickup range to reduce tedium!!
  • Reworked Shock to create Spark pickups on break that increase your attack speed
  • Slightly tweaked enemy spawn lists on each stage
  • 1 new Run Mechanic

New Mechanic: Teleporter Overcharge

  • The Teleporter can now be charged past 99% as long as any Teleporter Boss is still alive
  • Overcharging the Teleporter continuously damages, Cripples, and Poisons remaining Teleporter bosses
  • While Teleporter is being overcharged, the Teleporter radius will gradually shrink!

New Content: SwanSongExtended (Coming Soon as Standalone)

Overview

  • 3 new Artifacts
  • 40+ new items and item REWORKS
  • 2+ new Elite types
  • 3+ new Interactables
  • 2 new Run Mechanics

USES PLACEHOLDER AND WIP ASSETS - FUCK AI

New Mechanic: Storms

  • Storms arrive on most stages after [3.5/7/10, depending on difficulty] minutes, assaulting you with new environmental hazards
  • During Storms, extraordinarily powerful Storm Elites may spawn
  • Shelters like the Teleporter zone will protect from all Storm hazards, and weaken Storm Elites!

New Mechanic: Wishbone

  • On any stage with an imminent storm, Omens appear from which Wishbones can be harvested
  • Find and collect Wishbones before the Storm to be granted a wish after completing the Teleporter event

Survivor Reworks: FruitySurvivorTweaks

Preview (Not Comprehensive!!!!)

Elite Reworks: FruityAspectsGaming

Overview

  • Reworked most Elites
  • Reworked Old Guillotine

Void Reworks: FruityCradles

Overview

  • Void Cradles now cost 20% Soul (curse) instead of 50% Health
  • Void Cradles now drop a Void Potential containing the Void item of choice and any item it corrupts

Jump Reworks: FruityJumps

Overview

  • Hopoo Feather no longer stacks Jumps
  • Jump items are focused on jump synergies
  • Reworked Mired Urn for no reason!!!!!!

Missile Reworks: IAmBecomeMissiles

Overview

  • Enemy missiles no longer target grounded characters
  • Reworked AtG Missile
  • Reworked ICBM into an artifact

Boss Drop Reworks: FruityBossDrop

Overview

  • Boss Items drop on kill instead of from the Teleporter
  • Reworked Tricorn

Barrier Decay Reworks: FruityBarrierDecay

Overview

  • Dynamic Barrier decay
  • Reworked Aegis

FAQ

Q: Why overhaul so much of RoR2?

A:

Im crazy and Im filled with hate

Q: Isn't this a waste of time?

A:

Yes

Q: Why is 2R4R the biggest balance mod when it doesn't change as much as WRB?

A:

2R4R also adds swathes of new content with SwanSong.
This new content is integral to the balance of the mod, 
it wouldn't be the same without item bloat and new playstyles.

Also, despite (arguably) changing less than some other balance mods, 
I believe 2R4R goes for a more radical approach to balance.
Our changes may be small in places, but they're very calculated
to achieve a specific result that is wildly different from vanilla.

Not everything needs to be changed, only the right things.

Q: Is 2R4R a modpack? Why does it have so many dependencies?

A:

Most of 2R4R's dependencies (except some fixes or QOL mods) are part of 2R4R.
2R4R has many dependency mods that were born as a piece of 2R4R, 
but later split into a standalone mod so they could be used by a wider audience of people.
Yes, this includes SwanSong (which will be a separate mod eventually).
Yes, this also includes More Stats (which will be part of R2API eventually...)

To answer the question: No, 2R4R is not a modpack.
Maybe one day we will make a 2R4R modpack with content mods that go well with it, 
but today is not the day.

Known Issues

  • Some new content is missing assets
  • Some new content is not fully functional
  • Some vanilla content is yet to be changed
  • Some new content is yet to be added
  • IF YOU ENCOUNTER A DESYNC OR CRASH IN MULTIPLAYER PLEASE REPORT IT TO ME AND DONT BE RUDE I AM BUT A POOR LITTLE BIRD

Known Incompatibilities

  • ZetAspects
  • SpikeStrip 2.0
  • RisingTides
  • MysticsItems
  • StarStorm 2
  • LookingGlass (supposedly? not sure why but really would like this one fixed)

these all could be fixed and i wouldnt know so feel free to try them if you want! but if the something isnt working then u know what to disable first!

Credits

  • Borbo
  • Orange_Peel
  • PlNK for helping with writing the README
  • Leafy for helping with retiered item icons
  • Your name could be here if you help us with assets!
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