
FruitySurvivorTweaks
Makes Survivors actually Tweaked :)!Details
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Acrid Tweaks:
FST makes Acrid utilize his "hybrid" kit style much more actively, as well as improving his overall item synergy and damage
Acrid:
- Removed Poison and Blight options, DOTS are now spread throughout Acrid's kit
- Reduced base damage: 15 -> 9
- Increased base movement speed: 7m/s -> 8 m/s
- Added keyword: Blighted (Applies the Blight DoT)
- Added keyword: Caustic (Applies the Corrosion DoT)
- Added keyword: Festering (Resets the duration of active Blight, Poison, and Corrosion stacks)
- Added keyword: Contagious (Spreads half of ALL DoT stacks from the initial target)
Primary:
- Combo hit is now Festering
- Can no longer be sprint canceled
- Reduced base duration: 1.5s -> 1s
Neurotoxin (Secondary):
- Spit is no longer Poisonous
- Spit is now Blighted
- Increased base stock: 1 -> 3
- Increased base cooldown: 2 -> 5
- Reduced damage coefficient to nearby targets: 240% -> 180%
- Increased damage coefficient to nearby targets: 240% -> 580%
Ravenous Bite (Alt Secondary):
- Bite is no longer Poisonous
- Bite is now Blighted
- Bite now lunges in the direction of aiming
- Increased base cooldown: 2s -> 3s
- Increased damage coefficient: 310% -> 480%
Caustic Leap (Utility):
- Leap is no longer Poisonous
- Leap is now Caustic
- Increased base cooldown: 6s -> 7s
- Reduced minimum angle to make it easier to aim a leap downwards
Epidemic (Special):
- Epidemic is now Contagious
- Increased base cooldown: 10s -> 15s
- Reduced damage coefficient: 100% -> 50%
- Reduced new targets per bounce: 2 -> 1 (this reduces the max targets from like a million to just 20)
- Increased initial spread range: 50m -> 80m
- Increased bounce spread range: 20m -> 35m
Huntress Tweaks:
FST adds 1 alt and minor reworks for arrow rain and ballista.
* THESE PATCH NOTES MAY BE OUTDATED, INCORRECT, OR NOT COMPREHENSIVE *
Rex Tweaks:
These REX changes are focused on giving them slightly riskier gameplay, almost to invoke the unique feel of REX as they were when they first released in Scorched Acres but with the QOL improvements of Hidden Realms.
Primary:
- syringe damage reduced from 80% to 80.07%
- syringe healing reduced from 60% to 30% (of damage dealt)
Secondary:
- barrage damage increased to 600%
- barrage cooldown increased to 0.75s
- drill cooldown reduced to 4s
Utility:
- bramble volley healing reduced from 10% of max health to 7% of max health
Special:
- harvest now executes enemies below 15% health
- reduced "endlag" after casting harvest to 0.5s
Bandit Tweaks:
The BANDIT changes are focused on increasing base cooldowns to make Bandit more strategic and less spammy. Both specials offer more dramatic changes in gameplay, while other parts of his kit are altered to help set up for combos.
* THESE PATCH NOTES MAY BE OUTDATED, INCORRECT, OR NOT COMPREHENSIVE *
Primary:
- shotgun damage reduced to 5x75%
- rifle damage reduced to 280%
- rifle bloom reduced
- reload duration for both primaries increased (0.5s -> 0.7s)
Secondary:
- dagger damage increased to 600%
- dagger ACTUALLY lunges
- shiv damage increased to 400%
- cooldown for both secondaries increased to 6s
- hemmorhage changed to deal more damage to targets with more health (makes it easier to execute with specials)
Utility:
- stealth duration increased (3s -> 4s)
- stealth cooldown increased to 9s
- stealth hop velocity reduced
Special:
- lights out damage increased to 700%
- lights out cooldown increased to 5s
- desperado damage reduced to 250%
- desperado cooldown reduced to 3s
- desperado now keeps a few tokens between stages, based on bandits current level
- both specials now execute targets below 15% health for 1s after getting hit (for flavor and consistency)
Captain Tweaks:
Similar to Bandit, the Captain tweaks make him less spammy, while making the tools of his full kit more valuable and synergistic. Beacons are refreshed for boss fights, allowing Captain to make more spontaneous use of his powerful support.
* THESE PATCH NOTES MAY BE OUTDATED, INCORRECT, OR NOT COMPREHENSIVE *
Microbots:
- Now attacks about 1/3 as often
Primary:
- Now has a 1.5s cooldown, resetting when firing
- Has 2 charges, both recharging at once
- 100% damage and 0.5 proc coefficient per bullet
Secondary:
- Increased blast radius (2m -> 6m)
- Deals 250% damage, or 500% damage after it bounces
- Reduced cooldown (6s -> 5s)
- Added ONE new skill
Utility:
- diablo strike now bypasses oneshot protection
Special:
- ALL beacons are now refunded at the start of the teleporter event
- Radius of heal + shock beacons increased to 12m
- Increased Shock Beacon fire rate to once every 2s
- Increased Shock Beacon damage (50%, 0.4 proc coefficient)
- Increased Shock Beacon force
- Increased Hack Beacon hack time (15s per chest cost -> 30s per chest cost)
- Resupply beacon now grants 25% CDR to nearby allies
Engineer Tweaks:
pressure mine
Pressure Mine:
- increased blast radius of both stages to be 2m larger than trigger area
- reduced arm time (3s -> 2s)
MUL-T Tweaks:
MUL-T deserves to be more of a multi-tool character, so many of the changes here are meant to support that. Additionally, some tweaks are inspired by earlier versions of RoR2, to help make MUL-T feel more unique when they aren't doing so well now. Or in other words, it stands to reason that some of Hopoo's changes actively make MUL-T less fun without really changing how well it performs in practice.
General:
- Increased base move speed to 9, reduced acceleration to 25 (reverted CU1 movement changes)
Nailgun:
- Replaced corkscrew spread pattern with random spread (reverted CU6 spread changes)
- Now always fires it's nail blast when the attack ends
Scrap Launcher:
- No longer resets it's cooldown when firing
- Cooldown increased (1.5s -> 3s)
- Base duration reduced (0.3s -> 0.2s)
- Scrap projectile is now affected by slight gravity
- Projectile speed increased (100 -> 150)
Power Saw:
- Is now canceled by sprinting (can no longer be used during transport mode)
Retool:
- Now grants an armor buff while switching weapons
- Swap duration changed to 0.5s
- Cooldown increased to 2s
Blast Canister:
- No longer canceled from sprinting
Power Mode:
- (IF BALANCEOVERHAULRBO IS NOT LOADED) Gives its own 20% attack speed penalty
Commando Tweaks:
FST changes Commando in a way that is respectful to the simplicity of his base kit while adding a bit of juice. His alts should additionally be balanced, allowing more choice in viable playstyles.
* THESE PATCH NOTES MAY BE OUTDATED, INCORRECT, OR NOT COMPREHENSIVE *
Secondary:
- Increased Phase Round cooldown (3s -> 5s)
- Increased Phase Round base damage (300% -> 500%)
- Increased Phase Round projectile size by 2x
- Increased Phase Blast cooldown (3s -> 5s)
- Increased Phase Blast damage (200% per bullet -> 250%)
Utility:
- Increased Tactical Dive max stock (1 -> 2)
- Increased Tactical Slide cooldown (4s -> 5s)
Special:
- Increased Suppressive Fire damage (100% per bullet -> 120%)
- Reduced Suppressive Fire cooldown (9s -> 8s)
Artificer Tweaks:
On top of new the content, ArtificerExtended also gives balance changes to help keep Artificer a cohesive whole. They are as follows:
- ENV Suit: Movement speed and fall speed while hovering increased. The hope is that this will help the Hover feel better next to the new passive content.
- Charged Nano-Bomb: Max damage coefficient reduced to help stay in line with Nano-Spear and reduce power creep
- Snapfreeze: Base cooldown duration reduced to better fit inside Artificer's skill cycle
- Flamethrower: Increased base total damage coefficient
- General: Artificer Base Damage increased.