R2API.Prefab - Prefab Creation, Networking and Duplication.

About

R2API.Prefab is a submodule assembly for R2API that allows mod creators to add new Prefabs to the game, these prefabs can later be instantiated like regular prefabs.

Use Cases / Features

The prefabs created via PrefabAPI are mainly created using the InstantiateClone method, which instantiates a clone of an existing prefab and leaves it disabled and stored in memory, this sleeping state mimic the behaviour like regular prefabs in the Unity Editor.

By default the InstantiateClone method assume that it is a prefab with a NetworkIdentity component, and will attempt to register it internally using the RegisterNetworkPrefab method described below

If its not the case make sure to make the bool argument is false when calling InstantiateClone.

You can also use this API for registering prefab to the network client catalog so that its properly networked (when using NetworkServer.Spawn for example) by using the RegisterNetworkPrefab method.

Related Pages

Changelog

'1.0.4'

  • Initial fixes for SOTS DLC2 Release.

'1.0.3'

  • Add missing BepInDependency to R2API.ContentManagement

'1.0.2'

  • Fix the NuGet package which had a dependency on a non-existent version of R2API.Core.

'1.0.1'

  • Fix some rare cases of prefabs not being correctly network registered.

'1.0.0'

  • Split from the main R2API.dll into its own submodule.
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