

RiskyFixes
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.Details
This mod compiles a bunch of fixes for Vanilla bugs, most of these come from RiskyMod.
Vanilla-Compatible, some tweaks are client-side, some are server-side. Check the config, all tweaks can be toggled!
General Fixes
- Prismatic Trials are now available in modded. (No Leaderboards)
- Slayer damagetype (bonus to low health) now applies to procs.
- Bullet Attacks no longer can hit yourself.
- Disconnected players no longer count towards difficulty scaling.
- Lower chance of players having hidden names online.
- Removed main menu advertisement.
- Small holdouts always charge at full speed if 1 player is in the radius.
- Affects Moon Escape and Void Fields.
- Moon Pillars and Void Signals already have this behavior enabled.
 
- Fixed multiple Gold Shrines being able to spawn on the same stage.
Item Fixes
- Focus Crystal no longer applies to self damage.
- Safer Spaces
- Fixed item proccing while already invulnerable.
- Fixed item cooldown being calculated as if it has +1 stacks.
 
- Symbiotic Scorpion no longer procs on self damage.
- Voidsent Flame no longer procs on Newt due to the potential for crashes.
- Charged Perforator now inherits crit instead of rerolling.
- Breaching Fin no longer reapplies its damage bonus in the same proc chain.
- War Bonds stacks no longer persist between stages.
- Fixed Elusive Antler nullref.
- Fixed Longstanding Solitude nullref.
Survivor Fixes
- 
Acrid - Now has spawn protection at the start of a run.
 
- 
Artificer - Primary projectiles no longer disappear at range.
 
- 
Bandit - Primaries now have a shot radius like most other bullet attacks in the game.
- Knife hitbox no longer gets cancelled by other animations.
 
- 
Captain - Orbital Skills are now usable in Hidden Realms.
 
- 
Commando - Double Tap no longer has a hidden reload state that lowers the fire rate cap.
 
- 
Huntress - Flurry no longer loses arrows at high attack speeds.
 
- 
Mercenary - Eviscerate no longer gets stuck on allies.
 
- 
MUL-T - Fixed Nailgun ending burst not triggering when cancelled.
- Nailgun shots now have a shot radius like most other bullet attacks in the game.
 
- 
Railgunner - Attacks no longer cancel Bungus.
 
- 
REX - Fixed errors related to utility skills.
 
- 
CHEF - Dice double damage duration and minimum return duration now scale with attack speed.
 
- 
False Son - Lunar Ruin no longer reapplies its damage bonus in the same proc chain.
 
Artifact Fixes
- Enigma now removes all non-Enigma equipments from the drop pool at the start of a run.
- Vengeance Clones now have the same level as players.
Enemy Fixes
- 
Fixed enemy AI breaking at close range. 
- 
Artifact Reliquary - No longer affected by healing.
 
- 
Magma Worm - No longer dies to fall damage.
 
- 
Clay Dunestrider and Grandparent - Ghosts no longer teamkill players.
 
- 
Mithrix (Phase 4) - No longer skippable.
 
Minion Fixes
- Fixed minion AI attempting to retaliate against the player.
- Note: This fixes it in normal runs, but also affects Chaos runs where this behavior is intended.
 
Stage Fixes
- Commencement
- Fixed Void team enemies not being killed at the start of Mithrix's bossfight.
 
Installation
Place RiskyFixes.dll in /Risk of Rain 2/BepInEx/plugins/
Credits
- 
Nuxlar - BulletFix
- DetectionFix
- WormCritFix
- Rex Utility Crash Fix
 
- 
Goorahk - Charged Perforator crit inherit fix.