This mod compiles a bunch of fixes for Vanilla bugs, most of these come from RiskyMod.

Vanilla-Compatible, some tweaks are client-side, some are server-side. Check the config, all tweaks can be toggled!

General Fixes

  • Prismatic Trials are now available in modded. (No Leaderboards)
  • Slayer damagetype (bonus to low health) now applies to procs.
  • Bullet Attacks no longer can hit yourself.
  • Disconnected players no longer count towards difficulty scaling.
  • Lower chance of players having hidden names online.
  • Removed main menu advertisement.
  • Small holdouts always charge at full speed if 1 player is in the radius.
    • Affects Moon Escape and Void Fields.
    • Moon Pillars and Void Signals already have this behavior enabled.
  • Fixed multiple Gold Shrines being able to spawn on the same stage.
  • DoT stacks no longer expire early due to SotS.

Item Fixes

  • Focus Crystal no longer applies to self damage.
  • Safer Spaces
    • Fixed item proccing while already invulnerable.
    • Fixed item cooldown being calculated as if it has +1 stacks.
  • Symbiotic Scorpion no longer procs on self damage.
  • Voidsent Flame no longer procs on Newt due to the potential for crashes.
  • Charged Perforator now inherits crit instead of rerolling.
  • Longstanding Solitude no longer causes nullrefs.
  • Breaching Fin no longer reapplies its damage bonus in the same proc chain.
  • War Bonds stacks no longer persist between stages.

Survivor Fixes

  • Acrid

    • Now has spawn protection at the start of a run.
  • Artificer

    • Primary projectiles no longer disappear at range.
  • Bandit

    • Primaries now have a shot radius like most other bullet attacks in the game.
    • Knife hitbox no longer gets cancelled by other animations.
  • Captain

    • Orbital Skills are now usable in Hidden Realms.
  • CHEF

    • Added missing Mechanical bodyflag.
    • Sear
      • Enabled vertical aiming and now follows aim direction instead of model direction.
  • Commando

    • Double Tap no longer has a hidden reload state that lowers the fire rate cap.
  • Huntress

    • Flurry no longer loses arrows at high attack speeds.
  • Mercenary

    • Eviscerate no longer gets stuck on allies.
  • MUL-T

    • Fixed Nailgun ending burst not triggering when cancelled.
    • Nailgun shots now have a shot radius like most other bullet attacks in the game.
  • Railgunner

    • Attacks no longer cancel Bungus.
  • REX

    • Fixed errors related to utility skills. (Needs testing)

Artifact Fixes

  • Enigma now removes all non-Enigma equipments from the drop pool at the start of a run.
  • Vengeance Clones now have the same level as players.

Enemy Fixes

  • Fixed enemy AI breaking at close range.

  • Artifact Reliquary

    • No longer affected by healing.
  • Halcyonite

    • Fixed weirdness with the Whirlwind and not being affected by stuns.
  • Wandering Vagrant

    • Fixed tracking bombs being indestructable.
  • Magma Worm

    • No longer dies to fall damage.
  • Clay Dunestrider and Grandparent

    • Ghosts no longer teamkill players.
  • Mithrix (Phase 4)

    • No longer skippable.

Minion Fixes

  • Fixed minion AI attempting to retaliate against the player.
    • Note: This fixes it in normal runs, but also affects Chaos runs where this behavior is intended.

Stage Fixes

  • Commencement
    • Fixed Void team enemies not being killed at the start of Mithrix's bossfight.

Installation

Place RiskyFixes.dll in /Risk of Rain 2/BepInEx/plugins/

Credits

  • Nuxlar

    • BulletFix
    • DetectionFix
    • WormCritFix
    • Rex Utility Crash Fix
  • Goorahk

    • Charged Perforator crit inherit fix.
    • Vagrant Tracking Bomb invulnerability fix.
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